• 14 Posts
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Joined 1 year ago
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Cake day: June 28th, 2024

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  • I don’t understand streaming music as a concept. My collection of individual tracks stands at about 1,700 (clocking in at 190 hours – that is 22 hours more than a week), and there are several full albums atop that.

    Streaming is very useful for people who don’t have such a curated collection already. Especially younger generations who didn’t grow up on physical media.

    you don’t want to choose what you listen to

    You can though? You can always pull up a specific artist, album, or track. You can even curate your own collection of favorites on these services, and shuffle from there.

    But for a lot of users, there’s added value in discovery algorithms that’ll find new music for you. It is radio with extra steps, but those extra steps of telling the system what music you like and dislike do result in much better results than radio stations that weren’t tailored to your exact tastes. Before you built up your collection, how did you use to discover new music back in the day? I’m guessing probably from the radio, this is that for the current generation.

    The slow death of being able to own things is sad. But unlimited access to nearly all music, with discovery tools, is a pretty dang tempting deal. The average user doesn’t really care about whether not they ‘own’ their music, just the practicality of being able to listen to music.

    Consider that music piracy is way way way down compared to how rampant it was in the 2000s, because people are really happy with streaming now. There’s an old saying that piracy is a service problem, and after unsuccessfully trying to fight it head-on for so long, the industry won in the end by simply offering a better service.






  • I play a fair amount of stuff, some mainstream enough to post here, some not. But genre-wise I’d say my biggest favorites are fighting games and versus puzzle games.

    !fgc@lemmy.world exists, and I do post there occasionally. But the games I play (Skullgirls, Them’s Fightin’ Herds, Under Night In-Birth) are the niche-within-a-niche, I’ve drifted off from the wider mainstream FGC.

    Versus puzzle games… I’m the guy who been very disgruntled over the fact that the genre as a whole is dead and buried. There’s just not much of a community for these games anywhere anymore.

    Last year I published a video essay about how Sega’s mismanagement slowly killed Puyo Puyo. I did post that one to a few communities here, because “In-depth video essay about a game you’ve never played but will still find interesting by the end of this video” is a genre that can fit into a general space.

    But that kind of video essay is the only type of content that I think I could post here. I don’t expect anyone to take an interest in competitive highlights, coaching, analysis, etc. Last week we got some more news about Sega screwing up again, but that’s still not something I’d expect to generate discussion here.

    It’s not just how niche the games themselves are, but the distinction between the type of content that fits a general space versus content only hardcore fans will even understand, let alone take an interest in.




  • Puyo Puyo 20th Anniversary. They took the best competitive puzzle game ever made and added a ton of goodies to make it the best package deal. 20 variant game modes, 24 character stories, a comprehensive set of tutorials, a devilish set of chain challenges, and a final challenge where you play against max level CPU while it’s allowed to cheat.

    It’s a tragedy this game was never released in the west, and I can rant for hours about Sega has criminally neglected the series with the half-assed slop they put out now because they know that crossovers will sell better than the main series ever will.





  • There is an optional party member that you can either recruit or fight based on which dialogue option you pick. You’ll know it when you see it though, so it’s easy to make the right choice.

    There are 12 endings (13 in DS and subsequent rereleases). You can easily see all of them in just two playthroughs. Theoretically you could even do them all on the first playthrough, but it’s much easier to do in NG+.

    The only caveat is that you have to see them in order, you can’t backtrack if you miss one, which is why I recommend starting with the final and true ending on your first playthrough, then do all the others on NG+. NG+ makes it pretty easy to speed through things as well, your second playthrough will be much shorter.



  • There are a lot of JRPGs from this era that I love dearly but would have a hard time recommending to anyone who didn’t grow up on these kinds of games. Games that are slow, grindy, and mostly consist of clicking Attack every turn.

    Chrono Trigger is the one exception I can recommend to anyone, and then say that if you liked this entry point then you can try some other JRPG classics.

    Just note that the original SNES translation should be avoided, play a modern rerelease or a retranslation patch.


  • Fighting games: I’m a solid upper-intermediate player in most of the games I play. I’ve got a few tournament wins under my belt for smaller local brackets. At majors, I usually go 2-2 or 3-2, consistently finishing in the top half. Best I’ve ever done in a large bracket was 9th in Them’s Fightin’ Herds at Combo Breaker 2022.

    Riichi Mahjong: Master 1 on MajSoul, 7th Dan on Riichi City. Our local club runs a seasonal league where I took 2nd last season and am currently ranked 4th this season, though with IRL games the sample size is a bit small. I know I have a lot to improve on still, my deal-in rate is akin to repeatedly putting my hand on a hot stove.

    Versus puzzle games: Retired out of spite for the sad state of the competitive scene today, but I used to be the top Puyo Puyo player in my state, peaked at a 2700 rating back then. That is a big fish in a small pond though, top Japanese players are so far ahead of us because barely anyone in the west ever took this game seriously. Which leads into the long rant about why I called it quits… I’ve dabbled in a lot of other games as well, but when it comes to competitive scenes everything else is even more nonexistent than Puyo. There are a lot of games I can call myself good at just by default.




  • The original game (but not CoH) is cleverly designed to be entirely playable with just four inputs, all non-movement actions can be performed with two simultaneous inputs (jumps). So it’s entirely playable on a dance pad that way. I haven’t tried it myself, but I know it’s a thing you can do, and there’s footage out there of speedrunners doing dance pad runs.