The ability to change features, prices, and availability of things you’ve already paid for is a powerful temptation to corporations.

  • Zoolander
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    -87 months ago

    What about non-corpos and small companies that make the stuff being pirated? Is that still a “who cares” situation?

      • @Patches@sh.itjust.works
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        7 months ago

        Until anyone can pull actual data 'the trial period ’ I can’t help but think it’s an absolute crock of shit.

        Not that it matters. You don’t lose a sale by piracy. You were never going to get that sale for a multitude of reasons.

        • @schmidtster@lemmy.world
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          -27 months ago

          You would be in the minority, piracy can increase sales because a lot of people see the value after the trial period and pay for it.

          Linky for source of one company.

          • @Patches@sh.itjust.works
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            37 months ago

            That article you linked notes that this is one dev who made a dubious claim.

            “When you see a percent but not a number, it is because the number isn’t strong”. Aka going from 1 sales to 4 sales is a 400% increase and yet extremely unimpressive.

              • @Patches@sh.itjust.works
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                17 months ago

                Actual text also below???

                “A mentor once told me that if you see the percent, it’s because the number isn’t strong. If you see the number, it’s because the percent isn’t strong. But if you see both, that’s when there’s something,” Laborde told GameDaily.

                  • @Patches@sh.itjust.works
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                    17 months ago

                    It’s just a demonstration that the number isn’t given. That is the weakest example that could show a 400% increase.

                    The 2 to 5% Steam Review is also a wild guess.