• @ZILtoid1991@lemmy.world
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    142 months ago

    The “worse graphics” stands for less photorealism. I could tell you about the times when someone wasn’t pushing graphical limits, it was ditched by games journalists for postponing the time when they can finally put on a VR headset to relive the battle of Normandy in first person.

    • @taladar@sh.itjust.works
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      22 months ago

      I will never understand how limited someone’s imagination has to be to require first person and photorealism to be immersed.

      • @Daft_ish@lemmy.world
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        2 months ago

        To each their own? Like I’m not going to judge someone because they want a very specific piece of media. I want very specific things too. Just because the things I want don’t overlap with the things they want doesn’t mean either is absurd.

    • @RaoulDook@lemmy.world
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      12 months ago

      VR can be great without photorealism too. We can apply OP’s concept to VR games and find numerous fun games that will run well on lower-powered systems. Dragon Fist VR for example - it’s basically Tekken in VR and you fight life-size NPC opponents with your own Kung Fu skills, and the graphics are decent but not photorealistic by any stretch of imagination.

      • @ZILtoid1991@lemmy.world
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        12 months ago

        I get that, but a lot of times, people’s main (and seemingly only problem) is that they can’t (instantly) soyface over what they imagine “games as art” will be.