Survivorship bias doesn’t make sense in this context, because I actually lived then and played hundreds of games. Plenty were buggy as hell (notice I said game-breaking bugs specifically), but none were unplayable (well, not because of bugs anyway). I hear Battletoads on NES was uncompleteable 2 player, but my brother and I never made it to level 11 together to find out.
And as a result, the vast majority of games didn’t have game-breaking bugs at launch, unlike today.
I think this view has heavy survivorship bias. There were many broken or heavily bugged games shipped.
Survivorship bias doesn’t make sense in this context, because I actually lived then and played hundreds of games. Plenty were buggy as hell (notice I said game-breaking bugs specifically), but none were unplayable (well, not because of bugs anyway). I hear Battletoads on NES was uncompleteable 2 player, but my brother and I never made it to level 11 together to find out.
Games were also limited to “See if you can jump over this wall! Now see if you can do it again in a different color!”
Actually true. The number of (S)NES games with game-breaking bugs was near-zero. Probably because they couldn’t just patch them later.
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