nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year ago[PyottDesign] Ultimate FPS Controller Design and Buildwww.youtube.comexternal-linkmessage-square16linkfedilinkarrow-up187arrow-down16cross-posted to: games@lemmy.world
arrow-up181arrow-down1external-link[PyottDesign] Ultimate FPS Controller Design and Buildwww.youtube.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square16linkfedilinkcross-posted to: games@lemmy.world
minus-squareScrof@sopuli.xyzlinkfedilinkEnglisharrow-up13·1 year agoGood thinking with the trackball. Honestly when you get used to one of them bad boys it’s almost as good as a traditional mouse.
minus-squareasexualchangeling@lemmy.mlBannedlinkfedilinkEnglisharrow-up7·1 year agodeleted by creator
minus-squareCethin@lemmy.ziplinkfedilinkEnglisharrow-up1·1 year agoProbably also depending on the game. You can’t get as much travel out of it as a mouse on a large pad before resetting your position.
minus-squareasexualchangeling@lemmy.mlBannedlinkfedilinkEnglisharrow-up3·1 year agodeleted by creator
Good thinking with the trackball. Honestly when you get used to one of them bad boys it’s almost as good as a traditional mouse.
deleted by creator
Probably also depending on the game. You can’t get as much travel out of it as a mouse on a large pad before resetting your position.
deleted by creator