This is a really good interview. tl;dw is…

  • their next game was going to be D&D, but they changed course and are doing something else now
  • Vincke has a vision for “the one RPG to rule them all”, and each of their past three RPGs is a step closer to it
  • the next game is not going to be that master vision but one step closer toward it, with their previous 3 RPGs proving out emergent design/multiplayer, story and consequence, and personal stories/performance capture, respectively
  • Vincke would like to have this next game done in 3 years compared to BG3’s 6 year development cycle, but realistically expects 4 years, as long as there isn’t something like COVID-19 or a war in Ukraine to impede their progress
  • Mongostein@lemmy.ca
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    9 months ago

    Yeah Wizards of the Coast isn’t the same company as when they signed the deal for BG3.

    Smart of them to ditch the sinking ship that is D&D.

    • ampersandrew@lemmy.worldOP
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      9 months ago

      Sinking ship or not, word was that Wizards’ cut of BG3 was over $90M. $100M was the entire production cost of Baldur’s Gate 3. If you could fund an entire other massive video game for the cost of what you paid your partner for licensing, I’m sure anyone would be rethinking that deal. At this point, they don’t need the D&D license any more than BioWare needed the Star Wars license after KOTOR.

      • Mongostein@lemmy.ca
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        9 months ago

        Thanks for expanding on my point.

        They don’t need to be associated with WotC as they keep fucking up. Other RPG systems are becoming more and more popular.

        Maybe they can partner with Paizo and make the next Pathfinder game, although I’d feel bad for Owlcat because their games have been great too.

            • mihnt@lemy.lol
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              9 months ago

              They’ve also tanked the used market for people. 2 decks I had that I paid way too much for aren’t worth the cardboard they are printed on now. (MTG)

                • StarPupil@ttrpg.network
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                  9 months ago

                  Reprinting some things, neglecting to reprint others, power creeping the stuff they did reprint out of the game, banning some stuff that was too powerful while printing other stuff that’s just as good for the same reasons. You know, standard card game stuff.

        • ampersandrew@lemmy.worldOP
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          9 months ago

          For similar reasons as D&D, I doubt they’d license someone else’s system either, but I could be wrong.

          • Cethin@lemmy.zip
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            9 months ago

            I agree, but Piazo seems like much better partners. I wouldn’t be surprised if they’d let them make the game for no fee, just license out the rules to try to make the system more well known and popular. Pathfinder 2E is the better system without a doubt, but people are used to D&D5e, so having something out there to bring new people in would be huge for them.

            • WarmSoda@lemm.ee
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              9 months ago

              I don’t know. The Owlcat games have a really deep system that Divinity and BG3 don’t have. Is that just because of the pathfinder ruleset? Or does Larian do better with simpler systems? I don’t have an answer to those questions. It might be cool to see a BG3 “version” of Pathfinder, but I think it would lose something in the process.

              • UnderpantsWeevil@lemmy.world
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                9 months ago

                The visuals out of Larian run laps around Owlcat. But that comes at the expense of depth, as each asset takes more time to develop.

                It’s two different design philosophies creating two very different kinds of experience. Owlcat makes more of a complex digital board game while Larian has muddled a strategy format with a dating sim.

      • UnderpantsWeevil@lemmy.world
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        9 months ago

        any more than BioWare needed the Star Wars license after KOTOR.

        Glances at Starfield

        Maybe not your strongest point