• Floey@lemm.ee
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    1 year ago

    This is why I like roguelike mechanics. Permadeath encourages me not to hoard and the hunger clock encourages me not to grind.

    • Urist@lemmy.ml
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      1 year ago

      I still hoard and often just die on my pile of loot :(

  • papalonian@kbin.social
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    1 year ago

    So I decided while playing Fallout 4 (around the time it came out) that I was going to try to break this habit, because it meant I never got to use any of the cool shit.

    I made this decision while retaking the castle, fighting the queen crab thing. I used all the mini nukes I had on it.

    Those who have played the game knows what happens next… after killing the queen, the king emerges. Way bigger, way harder to kill.

    I’ve been a hardcore no exceptions hoarder ever since

  • Underwaterbob@lemm.ee
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    1 year ago

    It took me close to 100 hours of Elden Ring to find out that the single, one-time-use buff item I got for someone hugging me very early game was reducing my max HP just by being in my inventory. I thought that was a neat way to incentivize using said item. If I had known it was doing that without having to have a Wiki tell me anyway. Screw you too Elden Ring!

  • TwoBeeSan@lemmy.world
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    1 year ago

    Normally am this way too. Underrail is so difficult at times it makes you use your resources. On a first or second playthrough I routinely used limited consumables and it felt like I was just barely making it.

    This subsides a bit once you know the game. But even once resources become more available an emp grenade/ adrenaline shot will turn the tide of fights.

    • redhorsejacket@lemmy.world
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      1 year ago

      Big ups for Underrail. I’m about 10 hours into my first playthrough and having a blast. I’m concerned I’m going to hit a wall at some point because I didn’t really come into the game with a build in mind, so I’m pretty far from optimized. This far though, I’ve managed to scrape by on luck and buffs, but like you said, it keeps you on the edge.

  • JokeDeity@lemm.ee
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    1 year ago

    Me after finishing every RPG I’ve ever played ever: "Well I guess I could have used all those really powerful items I’ve been saving the entire game in that last fight if I had known it was the last fight… " If you tell me an item is super powerful and in extremely limited quantity, I will essentially never use it before the game is over out of fear of needing it later.

  • BudgetBandit@sh.itjust.works
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    1 year ago

    “Here BUTT, this POKÉBALL can catch any POKÉMON. It’s called the MASTERBALL.“

    [Trows it onto an ABRA]

    [25 Years later]

    “Why is there not a single Masterball used in your whole living Pokédex?“

  • Queen HawlSera@lemm.ee
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    1 year ago

    This is actually why I’m so simultaneously good and bad at Resident Evil. Because I am too scared to waste a single bullet, so much so that I taught myself how to use the knife. Becoming convinced that killing every enemy with guns that blocks an important hallway is not feasible.

    Even though I’ve seen Let’s Plays where that is absolutely the case and there are no ammo shortages, about a million times.

    I’m good because I can actually get a good ways through the game while doing this, I suck, because I will spend most of the game in caution because I did this. And we’ll waste a lot of time as I will need to leave a room and reenter if the zombie gets too close without falling

    • Helmic [he/him]@hexbear.net
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      1 year ago

      RE does help somewhat with limited inventory space - I find myself shooting weapons with abundant ammo to make room for new loot, despite being a consumable hoarder myself.

  • Chariotwheel@kbin.social
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    1 year ago

    Heck, forget rare items, I even hoard stuff thst isn’t rare. The only thing I use most of the time are things that cure ailments, healkng stuff and revive pots when needed.

    But I also have the tendency to overlvel so I don’t need much else. Why use strategy when raw firepower does the job?

  • BudgieMania@kbin.social
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    1 year ago

    Anybody who’s ever played a classic Resident Evil-style game knows the feeling of getting to the final monster with all the hoarded ammo for your ultimate weapon (magnum/hunting rifle/flare gun/whatever)… Only for the monster to die in like at most a single-stack of shots because it turns out that the “ultimate lifeform” is weaker than a moderately sized car -_-

    • poppy@lemm.ee
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      1 year ago

      If I remember correctly (it’s been 10 years), the final boss in Bioshock I still had a rocket launcher (? Or something similar) I had hoarded for a good while. If I recall, it was only two shots before he was dead. He didn’t even finish his during-fight monologue. I’m very, very bad at video games and was very confused as to why the fighting had stopped.

      • EmptySlime@lemmy.blahaj.zone
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        1 year ago

        I was specifically trying to get all the achievements in it in 1 run because I had borrowed it for just a weekend from a buddy of mine at my college. I got to the final boss and just unloaded everything. Fight ended in like 30 seconds.

        I told him to check my achievements when I gave it back to him. I get a random Xbox live voice message of him just screaming “WHAT AAAAARE YOU!?” 10/10 would torture myself again.

    • Queen HawlSera@lemm.ee
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      1 year ago

      Well the game Devs figured you were going to blow through your ammo because only a crazy person with an anxiety disorder would think to learn how to actually use the knife and order to avoid using the handgun until half the zombies in the Mansion were already dead.

      Related: I am a crazy person with an anxiety disorder

      Admittedly this is really only a problem for me in the first game, as every other game in the series, including zero, gives you more ammo than you need.

      That said the first time I played the remake of Resident Evil 2, I figured that since I played the original so many times I could just go straight to hardcore. But I found that the game having limits on how much you could use the knives really fucked me in the end, as I wound up having to start over on normal, because I got my first ever Resident Evil resource based soft lock. As I did not have enough ammunition to kill the first form of Birkin.

  • molave@reddthat.com
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    1 year ago

    In my first run of Pokemon Ruby, I used a Master Ball on Groudon. I was forced to be creative in catching Rayquaza (Pokeball) and Latios (Net Ball)

  • Meowoem@sh.itjust.works
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    1 year ago

    My characters in BG3 can barely walk they’re carrying so many potions and scrolls, The weak stuff isn’t worth wasting a turn using and the strong stuff might be useful later…

    I remember the same from when I was a kid, though BG was the only time it paid off because you can start BG2 with your party you finished BG1 with so I had loads of stuff I could carry through the whole geme without using.

    • Thranduil@lemmy.world
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      1 year ago

      Meanwhile anything gale already knows gets transmuted into coins along with everything but hp pots. My int is 6 I dont need strats I just smash

  • dmoonfire@kbin.social
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    1 year ago

    Final boss fights are for experimentation. “Well, I don’t think I’ll need these five thousand items, what does this do?”