stopthatgirl7@kbin.social to Technology@lemmy.world · 1 year agoUnity’s new “per-install” pricing enrages the game development communityarstechnica.comexternal-linkmessage-square61fedilinkarrow-up1479arrow-down17file-textcross-posted to: technology@lemmy.worldhackernews@lemmy.smeargle.fanshackernews@derp.foo
arrow-up1472arrow-down1external-linkUnity’s new “per-install” pricing enrages the game development communityarstechnica.comstopthatgirl7@kbin.social to Technology@lemmy.world · 1 year agomessage-square61fedilinkfile-textcross-posted to: technology@lemmy.worldhackernews@lemmy.smeargle.fanshackernews@derp.foo
minus-squareStrider3200@lemmy.worldlinkfedilinkEnglisharrow-up7arrow-down1·1 year agoHow is unity to determine a company’s revenue on a game if not self reported by a company?
minus-squaresibannac@lemmy.worldlinkfedilinkEnglisharrow-up10·edit-21 year agoThey guess. We leverage our own proprietary data model and will provide estimates of the number of times the runtime is distributed for a given project – this estimate will cover an invoice for all platforms. From their FAQ.
minus-squareBrowning@lemmings.worldlinkfedilinkEnglisharrow-up1·1 year agoSo… They bill you based on a guess?
How is unity to determine a company’s revenue on a game if not self reported by a company?
They guess.
From their FAQ.
So… They bill you based on a guess?