• manapropos@lemmy.basedcount.com
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    1 year ago

    Gamers keep getting dumber and dumber. I figured anyone with two brain cells to rub together would see this would be a shit game

        • Murvel@lemm.ee
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          1 year ago

          No, but still you feel the need to shit all over something people really like and insult them for it. So explain that. Does it make you feel good?

          • manapropos@lemmy.basedcount.com
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            1 year ago

            Yeah not gonna lie it’s pretty hilarious to see people coping and defending a deeply flawed game that they paid full price for

            • Murvel@lemm.ee
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              1 year ago

              Yeah ok, that’s your opinion. It’s wrong, of course, but keep it to yourself ffs.

    • all-knight-party@kbin.run
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      1 year ago

      Internet commenters keep getting dumber and dumber. I figured anyone with two brain cells to rub together would see that human beings can understand nuance and that not everyone likes or dislikes the same things and that the entire game is not 100% objectively bad.

      • WeLoveCastingSpellz@lemmy.fmhy.net
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        1 year ago

        Outdated engine, non existend optimization, mediocre writing, lacking ship travel, dead looking NPCs, general Bethesda bugginess, lack of DLSS support

          • Pratai@lemmy.ca
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            1 year ago

            Imagine relying on free labor to fix your broken ass game, and then having people defend you when called out for making a boring game that relies on free labor for content.

              • conciselyverbose@kbin.social
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                1 year ago

                Or what an engine is lol.

                UE5 is “the same engine” iterated on in the same way Bethesda’s is, there are plenty of games using UE that don’t run well, and it would take plenty of custom work to build to Bethesda’s scale using it.

                • CaptainEffort@sh.itjust.works
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                  1 year ago

                  The current iteration of Unreal is completely unrecognizable from its original rendition, meanwhile this new version of the Creation Engine literally retains bugs present back in the days of Gamebryo. You simply can’t compare the two. But, in Bethesda’s defense, this isn’t due to incompetence or anything. It’s due to resource allocation and incentive.

                  There’s a reason most devs have been moving towards Unreal and away from making their own engines, and it’s because making your own proprietary engine takes insane amounts of time and resources - time and resources that devs don’t get any return on mind you. For most, it doesn’t make sense to dedicate loads of time to polishing an engine, when that time could be better spent on your next game - a game that you actually do get a return on.

                  Unreal is completely different in this regard, as Epic actually does get a return on their investment into the engine, as the engine itself is their product. So they have every incentive to polish Unreal as much as possible. That’s why it’s so insanely polished and indistinguishable from its original rendition. Not because all engines magically improve over time and at the same rate.

                  I know Todd Howard said that engines are somehow meaningless, and then a bunch of Bethesda fans took that and ran with it as a way to defend any criticism of the Creation Engine, but unfortunately it’s just not that simple.

                  And to be clear, I want the Creation Engine to succeed. I’ve been modding Bethesda games since 2013 and am still active in the modding community! The engine is rough but makes all of it possible, and the community at this point knows it so well that it’d be devastating to suddenly lose it all. But Bethesda needs to sit down and really dedicate some time to overhauling it, and unfortunately, albeit understandably, I just don’t see that happening.

            • conciselyverbose@kbin.social
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              1 year ago

              Imagine thinking that what is very probably the most hand-crafted content ever in a 3D game, with one of the broadest variety of choices for anything close to that scale, is a game lacking content.

                • conciselyverbose@kbin.social
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                  1 year ago

                  It’s not an opinion. If you ignore straight procedural generation with no human input like no man’s sky, Starfield is very probably the biggest 3D game ever made. The fact that it’s an absolutely massive game isn’t debatable in any way.

                  Nobody who’s played it is making the ridiculous claim that they ran out of content. It’s fundamentally not possible for “relying on mods for content” to be in good faith.

    • HolyDuckTurtle@kbin.social
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      1 year ago

      I’ve actually been really enjoying it. It’s a pleasant universe to just get absorbed in.

      Sure, it’s got a lot of very valid complaints (performance, UX etc.) but they matter less to me the more I get into it. Writing is not groundbreaking, but it gets pretty good. Since very good voice acting from otherwise random NPCs.

      Also the first game I’ve played that lets me use non-binary pronouns as a third option, rather than just Gendered or not. Very cool and I hope to see more games do that.

      I’d say the most disappointing thing is how straightforward almost every quest is. They don’t do what Obsidian does in games like New Vegas and Outer Worlds where lots of quests have multiple resolutions, some hidden. In this game if it’s not in the objective list it’s usually not an option. It’s the typical Bethesda experience of course, rather than Obsidian’s, so it’s still nice for what it is.

      It’s the closest I’ve personally felt to exploring and interacting with the worlds of Mass Effect 1 and Knights of the Old Republic in a long time. It’s got that sense of wander about it for me.

    • Shurimal@kbin.social
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      1 year ago

      The only game that scratches the space exploration itch Elite doesn’t quite scratch (I mean, Elite is very good, but has it’s shortcomings when it comes to on-foot stuff). Ship interiors, base building and having actual life on planets, not just some fungoida and bacterium patches, alone are a reason to be excited about Starfield. Also, jetpack combat.

      Funny how Elder Scrolls veterans are enjoying the game for what it is while bitter Playstation diehards, wishful thinkers with gigabyte-sized dreams.txt and bandwagon-o’-hate jumpers are complaining about things that never were to be so loud you can clearly hear the “Reeeeeeeeeee…” from Alpha Centauri😏