I feel like my “all-time favorite” changes depending on my mood, but if I had to pick just one, I’d probably go with The Witcher 3. That game just hit all the right notes—amazing story, incredible world-building, and so much stuff to do without feeling like pointless filler. Plus, the expansions were just as good, if not better than the base game.

What about you? Are you more into RPGs, shooters, or something else entirely?

  • slazer2au@lemmy.world
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    10 months ago

    Morrowind. One of the few games you can fail the main quest by going on a rampage or by selling the wrong item.

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        10 months ago

        Come on, now…

        1. Grind to gather resources.
        2. Make a potion to fortify intelligence
        3. Make a potion to fortify alchemy
        4. Drink potions
        5. While potions are active, make another set of fortify intelligence and alchemy potions, which - as a result of your potion-enhanced intelligence and alchemy skill - now fortified even stronger and longer.
        6. Repeat steps 3 and 4 a few times to become the smartest god-like being around for an infinite amount of time.

        Game-breaking, but I would absolutely do it in real life if I had the option. I want the brains!

      • slazer2au@lemmy.world
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        10 months ago

        Night eye is amazing. Don’t even know what time of day it is when that spell is active.

  • cattywampas@lemm.ee
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    10 months ago

    Not just my mood, but I have different flavors of favorite.

    In terms of nostalgia and all-time enjoyment, hard to beat Ocarina of Time.

    In terms of pure “this game is so good”, may have to go with Red Dead Redemption 2. Truly a masterpiece.

    In terms of most hours played, Civilization 6 at over 2000 hours.

    • cod@lemmy.world
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      10 months ago

      I like this way of doing it. For me:

      Nostalgia and all-time enjoyment, probably Pokémon Gen 2 / Remakes (Silver / Gold / Crystal / SoulSilver / HeartGold). I consider them all one game of different “flavours”. If I had to choose one I’d probably go with SoulSilver. The remakes added some much needed modern conveniences, and having your Pokémon follow you around in the overworld was awesome.

      Pure “this game is so good”, probably Elden Ring. Before the DLC I’d probably go with Dark Souls III because of Gael and Friede, but Shadow of the Erdtree blew me away.

      Most hours played, Skyrim at over 5,000. HITMAN is in second place at a bit over 1,300.

  • whyrat@lemmy.world
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    10 months ago

    Best single game is probably Portal. The pacing, storytelling, innovation, sound, all are top notch even 20+ years later. Graphics aren’t phenomenal, but don’t need to be. The challenges and easter eggs made it a blast to 100%.

      • CileTheSane@lemmy.ca
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        10 months ago

        I’m on the fence about which is better. Portal 2 is an improvement, but also has its flaws.

        Part of the reason I would argue Portal 1 was better is because it was so unexpected. I went in expecting “interesting puzzle game” which it is, but I did not expect to also get “excellent humor with strange horror vibes and incredibly good personality.”

        If someone didn’t know what a Glados was I think the first one is better. I also recognize that many people who have never played Portal are well aware of Glados.

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        10 months ago

        I felt that Portal 2’s difficulty curve was a little off but was perfect other than that. It was too easy for most of the game and then ramped up to what I consider to be a good difficulty level later on.

        The two player portion was fantastic though.

  • krzschlss@lemmy.world
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    10 months ago

    Sekiro.

    Only hard until you start to understand the dance moves. Then it becomes pure nirvana.

    After NG+7 I had to stop playing it and give some other games a chance.

    • NelDel@lemmy.blahaj.zone
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      10 months ago

      Even when I suck at a boss fight it feels like I learn something new every time, such a good gameplay loop

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      10 months ago

      I’m still surprised how well received it was, not because I disagree, but just because of the numbers. It’s currently sitting at 95% positive ratings on Steam, and that’s with 229k reviews, for a game that plays so different from what gamers expected out of FromSoft.

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      10 months ago

      I got stuck on it and then stopped playing for so long that I feel that I need to start again. I do intend to start it again if I ever get the time to put into it.

    • MarcomachtKuchen@feddit.org
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      10 months ago

      Great list. But I love reading trough the reasoning behind the picks. What are yours?

      Personally I think outer wilds is a one of a kind game which represents am artistic message about existence that cannot be conveyed the same way in any other medium.

      • inlandempire@jlai.lu
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        10 months ago

        I think the common denominator is a strong / immersive story and universe that appeals to me (big fan of sf), interesting mechanics and gameplay in a way that makes the game unique in its own way, and the artistic approach behind the game, so for each of those :

        • Outer Wilds was a fantastic experience that you can only live once, the freedom of exploration is crazy, the feelings you can go through in the span of a single minute make it so memorable, I connected with this game like no other
        • Death Stranding I played during one of the lockdowns, and after hiking in Iceland, it was a continuity of these two experiences that felt very personal. It was also my introduction to Kojima games. I found it to be such a premium experience and statement about video games, I loved the insanity of the plot, and once you dug deeper, you find all the artistic inspiration and process that went behind the game, it’s an insane work of interactive art
        • Disco Elysium I was already fully on board just learning about the game, I sympathise with the authors, the fact that it started as an rpg campaign, with immense lore behind it, love the art style, the narration, the story and its themes, I haven’t lived in post USSR Europe but the game make me nostalgic/melancholic for a time, aesthetic, struggles I didn’t know

        They’re my absolute favourite but some games come close, Inscryption, Pyre, Spiritfarer…

        • MarcomachtKuchen@feddit.org
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          10 months ago

          Great points. One think I love about disco is how much expression it gives to the mundane. It’s not about firebreathing dragons but about trashcans. My most intense interaction I’ve had in this game was with a malfunctioning speaker on a office building.

        • Rai@lemmy.dbzer0.com
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          10 months ago

          I wish more people would play The Hex. I got more playtime out of Inscryption and loved it, but I played The Hex later on and I did not expect to like it more, but it’s fucking genius. I think it’s a legitimately better game.

          I am so psyched for Pony Island 2.

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    10 months ago

    It’s a difficult question to answer. I personally barely consider Disco Elysium to be a game, more like an interactive story that uses certain game mechanics as grammar elements and punctuation in its storytelling. It’s a novel masquerading as a game. It’s three novels in a trenchcoat. But if we do count it then it is my pick, by a landslide.

    Otherwise it’s probably Baldur’s Gate 2. It’s the story game I’ve replayed the most over the years and it was absolutely fundamental in my journey as a gamer, the definition of a formative experience. Even though parts of it are dated now (some clunk is to be expected from a 25-year-old game) I still prefer it to BG3. It’s got a great story, great companions and an all-time great villain. David Warner put in an incredible performance and even all these years later there aren’t many video game villains who have surpassed Irenicus in sheer aura.

    • duchess@feddit.org
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      10 months ago

      I personally consider Disco Elysium very much a game (a way better role-playing gamer than most), because an “interactive story” is a game. Combat shouldn’t be a necessary condition. Planescape: Torment should have had the guts to scrap its lackluster combat and focus on its strengths.

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      10 months ago

      I played BG1 and 2 for the first time shortly before the release of BG3, and I just wanted to hear Irenicus talk more.

      Disco Elysium, on the other hand, just did not hit for me. The only things I hear about it are praise, but my friends list is filled with people who played it for a few hours, like I did, and stopped, so maybe the dissenters just aren’t so vocal.

      • Coelacanth@feddit.nu
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        10 months ago

        Like I said, the game itself on its store page claims to be a “detective game RPG” while in reality I would argue it’s barely any of those things. So a lot of people probably come into it with the wrong expectations. It’s more like a novel about love and loss, about addiction, depression and the past looming over the present like a grey ghost. It’s a story about finding hope in the midst of overwhelming nihilism. As someone who has struggled with all those things it hit incredibly close to home, and was the most meaningful experience I’ve ever had playing a video game.

        • ampersandrew@lemmy.world
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          10 months ago

          I don’t think I came to it with many expectations other than that people praised it for the writing, but I found the characters to nearly universally be abrasive and the story delivered via info dumps.

          • Ech@lemm.ee
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            10 months ago

            That’s not an inaccurate description. Though context is important - most of the characters know yours through behavior and actions that neither you or the character remember. A lot of the game is playing with how you handle that.

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              10 months ago

              True, but I hated the player character too, and I’d have appreciated a more elegant introduction to the world.

              • Ech@lemm.ee
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                10 months ago

                I can sympathize that. The whole game is intentionally bleak and rough, which can be pretty off putting (though it does make the few nice parts exceptionally nice). The devs made a pretty heavy handed choice to focus more on being confrontational art rather than being particularly accommodating to the player.

              • Coelacanth@feddit.nu
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                10 months ago

                I think that’s another thing as well, a lot of people go in with the idea that you can to some extent “play as yourself” like you do in many RPGs. And they get frustrated when they’re only given stupid or horrible dialogue options like “why would I ever say any of these things?!”. Because the game is actually rather restrictive in terms of roleplay: yes you can choose your flavour and variety of crazy but at the end of the day you’re always Harry, you’re always insane and damaged and you can’t change that.

                For me personally, I’m also an utter failure and I hate myself deeply, so maybe that’s why I easily resonated with the protagonist. And in the end, much of the actual story is about dealing with failure, about finding hope amidst despair and about overcoming and letting go of the past.

                • ampersandrew@lemmy.world
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                  10 months ago

                  I’m totally fine with playing a character who is always a shitty person, but when the world was littered with those characters, it was undesirable to spend any more time in it, especially considering my issues with the story’s delivery as well.

    • Ketram@lemmy.blahaj.zone
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      10 months ago

      For me Disco Elysium is definitely my favorite of all time if we count it.

      If we don’t for some reason, then Hi-Fi Rush is an absolute joy of a game and I’ve loved every second of it. Very obviously a labor of love and far more gamified than Disco Elysium.

  • joshthewaster@lemmy.world
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    10 months ago

    Super Mario World - just a fun game. Lots of little secrets and fun to speed run.

    Titanfall - I played an absurd amount of this one and really wished there was a 3rd one. 1-2 remind me of the pattern seen in trilogys where 1 sets the stage, 2 deviaties pretty far and polarizes fans and then 3 uses the best of both while trying to feel more like 1. (Mario 1-3, Halo 1-3). My favorites in this pattern tend to be 3 so I’m disappointed I never got Titanfall 3.

    Pubg - when it was new. Lost me years ago now but that first 6 months to a year was awesome. So many crazy games and absurd fun.

    • Rai@lemmy.dbzer0.com
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      10 months ago

      PUBG died the instant they introduced bots. I uninstalled immediately.

      But got damn, while everyone else complained about physics and clothing on the floor, my partner and I had the BEST TIME EVER playing. One of the best games I’ve ever played for sure when it was newer.

      I remember one time I was driving them on the motorbike thing with the sidecar with eight others remaining, and we hit an invisible pebble and were ROCKETED into the sky. We did a ton of flips and were laughing together about how we’re absolutely dead. We fell for ages and finally landed… no bounce. Just perfectly on our wheels. The bike was on fire. We were fine. We got out and ran away, only to die when three people were left. But we laughed sooooo hard when we landed totally fine. Insanity.

      I miss it so much.

      Quick edit: the first time I won in a 1v99, my heart rate hit 185 by the time my watch could calculate, so probably higher. I was vibrating. I had to lie down in bed. It was the most unique feeling a game has ever made me feel.

    • nogooduser@lemmy.world
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      10 months ago

      I loved Titanfall 1 so much. Titanfall 2’s campaign was absolutely fantastic but I didn’t get on with the multiplayer so much.

      I actually think that was a “me problem” rather than a problem with the game. I think that I had just had enough of multiplayer shooters as I’ve not played one since.

  • KITA@lemmy.sdf.org
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    10 months ago

    Dark Souls.

    It fundamentally changed me as a person. All of the other fromsoft games are great but none of them really encapsulates the experience that is the first Dark Souls game.

      • KITA@lemmy.sdf.org
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        10 months ago

        So I first played Dark Souls when I was 17. As a kid that was going into my senior year of high school, completely obsessed with games like Call of Duty: Modern Warfare 3 and Uncharted 2 - Dark Souls was such a drastic change in how you interacted with a game. No constant ADHD flick shots in a cod game, no mindless story based progression with a complete lack of difficulty.

        Dark Souls taught me three things: Slow down, think critically, and never give up.

        Looking back on it, it’s some real basic knowledge to impart on someone. But I feel like they apply to everything in life and nobody around me seems to think the same.

        It kinda blows my mind when you look at YouTube and see the absurd amount of videos there are of people describing how dark souls made them a better person mentally. The game is clearly special in a way no other game is to a lot of people and not to mention it popularized a whole new genre.

        If anyone reading this hasn’t tried Dark Souls or has tried it once and bounced off of it quickly. I really recommended giving it a(nother) shot.

  • tatann@lemm.ee
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    10 months ago

    The Witcher 3, followed by the Mass Effect trilogy (I consider it as a whole)

    And honestly, Cyberpunk 2077 could complete the top 3

    But if I have to consider multiplayer games, with 3000+ hours on Warframe (considering I haven’t touched it for years), I guess it could also be considered my favorite (I think I also spent 1000h on ME3 multi)

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    10 months ago

    It’s easily The Legend of Zelda: A Link to the Past.

    It has everything I could ask for in a game: Sword fighting. Magic. Secrets. Dungeon crawling. An alternate dimension. Side quests. Different tools and items. There’s enough content that it feels fulfilling to complete it. Peak art. Peak music. NPCs don’t talk too much, and there are just enough of them to make the world feel alive. Bosses.

  • Malix@sopuli.xyz
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    10 months ago

    same deal, favorites change according to mood, but there are overall few mainstays:

    Indiana Jones & The Fate of Atlantis.

    It’s a childhood favorite I return to every now and then. It’s a point&click adventure, and to me it’s essentially the 4th (and last) Indiana Jones movie. :D

    Apart from one or two bad bits the game pulls, it’s otherwise pretty logical from start to finish. 3 different paths from mid to late game, and mostly good voice acting (for the time). I know the game by heart at this point, but still it feels fun to play, every time. Nostalgia-goggles probably play a big part.

    kinda spoilery descriptions of said bad bits
    • there’s a “puzzle” where you need to go back and forth trading items between 2 characters, until eventually some hint from the recipient drops. Not hard, just… tedious.
    • the hot air balloon controls are bad. Not impossible to use, but just imprecise for no real gameplay reason.
    • if you didn’t LOOK at one specific Atlantean cupboard’s door, you have no clue how to solve a later puzzle. Though, you can return to the cupboard, but nothing hints there being instructions for the later puzzle on it.

    Cyberpunk 2077

    I know it’s a divisive game, don’t care, works for me. The bleak vibes of the game just speak to me. Have played it through several times since launch, occasionally still find new things here and there. Not the deepest rpg around, but a good action-rpg with neonlights.

    Unnamed Space Idle

    I’ve been on this idle/timewaster for way over a year, slow progress raising the numbers all the time. Sure it’s a bit low on gameplay, but absolutely neat little game to occasionally click few times when watching some longform content or so.

  • MorningThunder@lemm.ee
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    10 months ago

    Shadow of the Colossus was barely even a game, it was art. I don’t think I even played it for more than 20 hours total but just a simple masterpiece.

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    10 months ago

    My nostalgia faves are still The Longest Journey and Grim Fandango. My love of stories told with games started here. I do need to think about what my all time favorites are, though. That’s a big question.

    • Malix@sopuli.xyz
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      10 months ago

      oh man, The Longest Journey has been on my todo list for eternities. Ages ago I was being a pixel-peeping-perfectionist and I hated the aliasing on the character models - but now that ScummVM does the game perfectly I really have no reason to wait… but… here we are.

      Since the game is dear to you, how about some motivational sales pitch for it? Why should I drop everything else and go play the game right now? :D

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        10 months ago

        One thing I really loved about it was even though the character models were as weird looking as you’d expect from the era, the backgrounds were beautiful and when i played it years later with more modern sensibilities, I still was fond of them. The story took advantage of the fact that the main character was an artist, so there were a number of colorful or visually interesting segments.

        The whole experience felt so vast, and even not being a child any more (which can make stories seem vast because of your own imagination), there still feels like there’s a lot to both worlds. And history to characters, just out of view.

        It also lives up pretty well to its name. There’s a lot of it. A lot of lore and locations and puzzles. Some of the puzzles are obtuse to the extreme, and silly. There’s one that’s almost legendarily bad, so it has that bit of history if you’re interested lol.

        It’s tough to say what’s nostalgia and what’s my preference and what’s genuinely great. You’d probably have to play it to find out!

        • Malix@sopuli.xyz
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          10 months ago

          the character models were as weird looking as you’d expect from the era

          Oh sure! Love the lowpoly/pre-rendered backgrounds aesthetic. The aliasing thing I mentioned earlier is just a “petpeeve” of mine, I can’t stand the jagged edges / lack of antialiasing. The rough pixel edges of the modes look so out of place when the pre-rendered backgrounds are so smoothly antialiased.

          Though, there’s an argument to be made that when playing in modern high resolution, the character models are a lot sharper than the upscaled/blurry backgrounds :D

          Some of the puzzles are obtuse to the extreme, and silly. There’s one that’s almost legendarily bad, so it has that bit of history if you’re interested lol.

          I guess same goes for pretty much every point&click adventure game, sometimes you just need to be in the same “headspace” as the puzzle designer to get it, otherwise you just don’t.

          But, sure I’m down for some history of a bad puzzle! I love obscure tidbits of old games.