I have Visual Studio and decided to see what copilot could do. It added 7 new functions to my game with no calls or feedback to the player. When I tested what it did …it used 24 lines of code on a 150 line .CS to increase the difficulty of the game every time I take an action.
The context here is missing but just imagine someone going to Viridian forest and being met with level 70s in pokemon.
I have Visual Studio and decided to see what copilot could do. It added 7 new functions to my game with no calls or feedback to the player. When I tested what it did …it used 24 lines of code on a 150 line .CS to increase the difficulty of the game every time I take an action.
The context here is missing but just imagine someone going to Viridian forest and being met with level 70s in pokemon.