It absolutely depends. I’m an indie game developer. I’ve worked at various studios as an employee, contractor, and as an owner. Depending on the setup if you pay for a game I worked on I could potentially get a bonus, I could see that money directly as profits, or I could see nothing at all. Sometimes just continued survival of the studio in working at is reason enough for me to encourage people to buy the game but sometimes I’ve not liked where I’ve worked and encouraged people to pirate from a studio that rips off its employees.
So really, the best bet is to ask. The best way to support a game developer is to ask how to send the money directly and buy the game on itch.io if available.
In fairness, games are still something I’m willing to pay for and books. I think probably because Kindle and Steam are better user experiences than pirating those.
It absolutely depends. I’m an indie game developer. I’ve worked at various studios as an employee, contractor, and as an owner. Depending on the setup if you pay for a game I worked on I could potentially get a bonus, I could see that money directly as profits, or I could see nothing at all. Sometimes just continued survival of the studio in working at is reason enough for me to encourage people to buy the game but sometimes I’ve not liked where I’ve worked and encouraged people to pirate from a studio that rips off its employees.
So really, the best bet is to ask. The best way to support a game developer is to ask how to send the money directly and buy the game on itch.io if available.
In fairness, games are still something I’m willing to pay for and books. I think probably because Kindle and Steam are better user experiences than pirating those.
Yeah those 2 are exactly the ones I pay for too. Games in particular (I buy most books but not all).
But video content, nope :P