nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agoSony Patent Aims To Change Game Difficulty In Real Time As You Playinsider-gaming.comexternal-linkmessage-square71fedilinkarrow-up1135arrow-down17
arrow-up1128arrow-down1external-linkSony Patent Aims To Change Game Difficulty In Real Time As You Playinsider-gaming.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square71fedilink
minus-squareJackLSauce@lemmy.worldlinkfedilinkEnglisharrow-up23·1 year agoRE 4 (original), every Ratchet and Clank game, Space Invaders by complete accident, etc
minus-squareWarmSoda@lemm.eelinkfedilinkEnglisharrow-up7·1 year agoYeah, a lot of games do it under the hood without anyone even noticing.
minus-squarebrsrklf@jlai.lulinkfedilinkEnglisharrow-up4·1 year agoAnd some spell it out and make it a main feature, like Rimworld and its “storytellers”. They’re actually rather basic, but they check how well the player is doing and adapt the threat level accordingly. Well, if they’re not Randy, anyway.
So like left 4 dead 2 then
RE 4 (original), every Ratchet and Clank game, Space Invaders by complete accident, etc
Yeah, a lot of games do it under the hood without anyone even noticing.
And some spell it out and make it a main feature, like Rimworld and its “storytellers”.
They’re actually rather basic, but they check how well the player is doing and adapt the threat level accordingly.
Well, if they’re not Randy, anyway.