It seems like if what you’re showing is what you understand they find appealing and fun, then surely that’s what should be in the game. You give them that.

But instead, you give them something else that is unrelated to what they’ve seen on the ad? A gem matching candy crush clone they’ve seen a thousand times?

How is that model working? How is that holding up as a marketing technique???

  • 31415926535@lemm.ee
    link
    fedilink
    arrow-up
    15
    ·
    11 months ago

    Can’t cite sources, just want to reaffirm. Kept running into that concept when researching game design, advertising, psychology.

    • frezik@midwest.social
      link
      fedilink
      arrow-up
      17
      ·
      11 months ago

      Yeah, advertising is one of those things where it superficially looks awful. Then you study the details, and it only gets worse.

    • z00s@lemmy.world
      link
      fedilink
      arrow-up
      7
      arrow-down
      1
      ·
      11 months ago

      Its also an old trick of greengrocers. They put a sign up advertising “tomaetoes” People come in to correct them and end up buying stuff