Try passing SDL_VIDEODRIVER=x11 in launch parameters
Try passing SDL_VIDEODRIVER=x11 in launch parameters
Gamescope will add input lag which is something you don’t want to have in a game like CS2
Does it also affect SteamCMD?
It is mentioned on their roadmap
Please bring back mini iPhones with Face ID
They’re probably adding EA anti-cheat and that’s why they say they’re removing the Steam Deck support
Most likely the website you pirated your movies from stored cookies in your browser which then were picked up by Google/YouTube.
I didn’t even know Bedrock had a VR mode. I’ve tried the Vivecraft mod for Java and it worked very well, albeit required some settings changed to make the controls more natural
Probably not, I remember seeing it before on Reddit
I think the only difference left between Oppo and “OnePlus” is the ability to unlock your bootloader… for now at least
Already sailing
He was, but it got reversed after Elon bought Twitter
“Monopoly”, other platforms are free to compete, Valve isn’t actively trying to stop them
I work in retail and can tell people would still ask if they can pay cash
Looks like another job for Gamers Nexus
It’s possible your screens electrically disconnect themselves when going to sleep, which makes Plasma refresh its desktop layout, causing flickering.
My Asus screen does this when powered off but not in standby. That used to crash Plasma Wayland back in 5.24 lol
Vin sounds like Vim, a text editor. Nano is also a text editor, often featured in Vim Vs Nano arguments online
Steam Deck runs an embedded session of Gamescope which uses DRM (no not copy protection) to display games.
Running Gamescope as a launch command will run it in a nested session, where it’s output is being sent to your display manager, ex. Kwin. That’s where the lag can happen, and usually does especially in GPU bound scenarios