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Joined 3 years ago
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Cake day: July 21st, 2023

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  • Empricorn@feddit.nltoMemes@sopuli.xyzGoddammit, what now?
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    1 year ago

    Games should be 100% complete and finished when released. That would solve this and also games that released nearly unplayable, but years later have improved (but how much?). You want a good review score? Give the devs enough time and resources to release it when it’s ready, not when you want to hit an important release window. You get one chance.

    Obvious exceptions would be major game-breaking bugs that somehow weren’t found in time and are then patched. But other than that, games should be done when released, and reviewed at that time. You want to add content and tinker with it years after? It’s called an expansion (or DLC), and it’s reviewed separately.


  • Apparently, the dopamine rush of telling someone about your project, you going back to school, you getting healthy, improving yourself, etc is so strong it’s basically pre-rewarding you for it. The result is scientifically-documented drops in people following-through and achieving their goals… You want to succeed? Don’t tell anyone until you’re already almost there!







  • Empricorn@feddit.nltoMemes@sopuli.xyzThat's me
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    1 year ago

    Obviously it’s different with every store management/owner, but any decent store would never ban you or try to press charges for missing one item, especially if it’s obviously a mistake.

    Also, leaving a cart in the parking lot does not impact the store at all, you’re simply punishing that kid for no reason. A simple call, email, review, or social media comment is much more impactful because it actually reaches the decision-makers…


  • Empricorn@feddit.nltoMemes@sopuli.xyzThat's me
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    1 year ago

    What a shitty store. I use self-checkout 99% of the time, but you should have a choice and the store should always accommodate at least one of each. Scanning an entire cart full of groceries is painful for you, the employee correcting the machine, and the people behind you.