Temu is an online marketplace owned by PDD Holdings, offering a wide range of low-cost products shipped directly from China. It connects shoppers with manufacturers to keep prices down but has faced some customer service issues.
It’s like Wish but I’ve heard worse quality products.
Solved it. Thank you for commenting.
Holy crap. That was it. Thank you for commenting.
Five times the dickhead.
Don’t show this to Dick Cheney. He’ll want to up his dickhead stat.
I sure do ha
HEADON! APPLY DIRECTLY TO YOUR FORHEAD!
Man, those obnoxious TV advertisements can all fuck right on. It was even worse that it was a homeopathic (aka placebo effect) topical product.
Wait that’s a thing? In TV broadcasting?
I’ve heard of how Comcast Did New York state dirty many years ago. IIRC, they walked away with nearly half a billion dollars, which I believe was about 2/3 of all the money the state had given them to connect small towns and clusters of rural communities to DSL internet.>
I have a major curiosity about how this actually happened. I’ve watched a video or two about it but it still baffles me to this day that SOOOOO many people bought it as a x-mas present for their kid(s).
I’ve wanted to learn a couple of things about this.
A. What did the parents think of their kids asking for such a stupid present?
B. What did the parents who refused to purchase a Pet Rock, have to deal with at home, when their kid(s) were informed that they were not getting one ever?
C. (On the flip side of B.) What did the parents of those who did purchase them notice or deal with at home?
D. What psychological reasoning would anyone have to desire to purchase a Pet Rock, instead of making their own?
E. What psychological marketing/influencing was involved in this scheme?
I get not having profit. I get not having income, if it’s in some prototype phase. But having no plan or idea whatsoever for how to monetize and still getting VC? Wild.
It’s called “growth-first” or “growth-at-all-costs” strategy. I don’t recall what video I was watching when I learned it, but it’s a dying strategy for business now (IIRC). It had its rise in popularity in the late 2000s to about 2018. Think Netflix, WeWork, Uber, etc. These are huge businesses to prop up, so they (literally) bank on the idea that with a huge user base, they can sooner or later, make a profit to make it worth all of the risk.
I feel like one of the tags should be emotional damage.
edit: Souls-like has been added.
(says Octothorpe) Reaction
They knew what they were doing. They knew that Minecraft needed a strong competitor in the video game market, and bet big on the ‘long game.’
Noticing that you are a parent of a person who plays Roblox, I feel obligated to share two investigative videos about Roblox Corporation practices or lack thereof, the exploitive practices they have to paying third-party in-game content “developers” (that are often kids/tweens/teens), and the issues Roblox have had with pedophiles/adults grooming young people/kidnappings.
The following videos are from People Make Games on Youtube.
Investigation: How Roblox Is Exploiting Young Game Developers
Roblox Pressured Us to Delete Our Video. So We Dug Deeper.
[Just so we are clear, I am not telling you how to parent your son or person. I am just informing you to the best of my ability, about the issues that have arisen on and off Roblox.]
I suspected Netflix to lose sub counts for two years after they enacted their ‘No Account Sharing (outside the household).’ policy. But it seems that they have been able to bounce back quite quickly, compared to my guess.
To answer your question, I like to use this adage, “Technology is neither good nor bad; nor is it neutral.” - Melvin Kranzberg
I also like to tie in: ‘A hammer can be used to build a house or to destroy one. It depends on the user.’
This is one of those coders’ beefs, isn’t it?
CommonSenseMedia.org Is a great alternative to IMDB.
What’s stopping you from succeeding?
Risky click