I remember planting so, so many rings in a single place with debug mode enabled in Sonic 2 just so I could play through each stage as Super Sonic without effort- aside from the super slippery controls.
I remember planting so, so many rings in a single place with debug mode enabled in Sonic 2 just so I could play through each stage as Super Sonic without effort- aside from the super slippery controls.
This was the only thing I could think of with that title.
To add to this: taking territory is the easy part.
The hard part is holding it, because you don’t just have to worry about staffing the front line, but maintaining security in the occupied regions long enough for non-state actors to cease hostilities and accept the invading force as the new legitimate authority- which may never fully occur- all the while dealing with resistance fighters.
This means orders of magnitude more personnel, funding, and equipment for an unknowable length of time across a much larger area than just the line of incursion.
It’s taken them two years to fail to take the land, and now have an incursion into their own soil to contend with. so I’m skeptical they’d manage to keep it permanently.
I’ve been playing this game off and on for years, and it’s always a delight.
That perfect investigation bonus can get pretty big, and that needs a full photo album of 3-Star photos. Disturbed salt is an easy way to get close to that, so your friend is sleeping on some great cheese.
The better we understand the nervous systems of other species, the better we can understand our own through comparison and testing, which in turn can lead to more ideas for medical treatments- or augmentation, if you’re into that kind of thing.
For C&C fans, Tempest Rising is C&C in all but name. The most recent playtest felt like a hybrid of Tiberian Sun and Tiberium Wars. It’s not out yet, but I’m very excited about it.
The Wiiimote and Nunchuk combo needs a little tweaking (maybe make the wiimote more like a nunchuk for ergonomics, give it an analog stick for coarse camera movement) but it was the most comfortable controller ever since I could place my hands in different positions relative to one another.
I enjoy them; they’re a small, mundane, humanising element in a sea of (often bad) news or game trailer links in my feed.
Though I also appreciate the parody.
Nice. Also, I like the storyline you’ve got going with the respawns.
I hope it turns out well; I’ve wanted to experience 2e as a player since before the playtest, and this would be the closest I expect to come for a long time.
That claim is such a pet peeve of mine. That’s not even how our eyes work, and it’s demonstrably untrue.
It can even be proven false by rapidly moving the mouse cursor across the screen very quickly and the lack of motion blur.
This bug has been around for a while. It’s apparently reliably repeatable if you know how to manipulate it, but I haven’t looked into it too much myself. For context, I’ve been playing Phas on and off since 2020.
They’re effectively visual novels with light gameplay mechanics for navigation or making some narrative path choices. At least, that’s how I felt about Until Dawn.
I want to see his diagrams, or at least photos of the infrastructure.
I can’t imagine the heat buildup in that room after an hour if the infrastructure is all powered on at once.
Hell yeah! These were really fun for me to play as a kid, and I did like the Raptor ending in particular, but I always wanted a bit more, given how much effort it took to get to the end. Especially the Grant campaign.
As a kid, though, I just wish the map would change and display the next level on the map once you finished the third stage. Even if you couldn’t pick your route anymore, it was always frustrating not really getting to see my progress after that point.
I played it a bit a decade or so ago. I never really got the hang of the main, game-defining mechanic; one of the main methods of movement in the world was to jump from a high point and build momentum while gliding to get higher, but that was also the main way to deal damage, iirc. It was very strange.
As for the crassness, the original Worms game had a self-destruct attack that was about as direct, iirc.
Not to add to the whataboutism, but don’t forget how the US firebombed Tokyo.
Tax evasion on top of the other illegal activity can increase the consequences if you’re caught. They tend to require warrants before divulging information to other authorities, however any information gathered through legal means can be used against you.
The main benefit of reporting the income is to reduce the likelihood that somebody gets suspicious of the change in buying habits and starts in investigation in the first place.
It’s not hard, but it’s still a hurdle. Warrants also can’t be requested from a judge by just anyone in the USPS iirc, so the start of the process often relies on an employee taking time out of their day to report something they deem suspicious in the first place, likely in an understaffed and overworked office that’s not built to handle the package volume of the area they serve.
I forget if it was here or back when I was on that other site where I read it, but at least a year ago someone suggested “don’t put it down, put it away” as a mantra to mentally recite whenever I’m holding something at home to prevent clutter build-up in common spits to sit. I don’t always follow it, but it’s been a huge help in managing my own item organization and management.
As a way to combat the difficulty I have with noticing messiness in visually busy environments like a household room, I also try to pick up a piece of refuse or dirty dish l that may have been forgotten whenever I know I’m going near or to the kitchen; I’ve developed that into a reliable habit, which is extra helpful when I forget why I went to the kitchen in the first place- only to go back to the kitchen for a second time, with yet another item in hand.
The individual actions are very easy, simple things I can remember to do in the moment when I think of them as I’m doing something else.
Edit: I’m aware the ask was about things we could implement, not have implemented, but I felt I hit the general idea; very simple changes that may improve QoL.