I love the idea of Emacs (especially of Doom!) I’ve played around with Doom a bit a few months ago and it was enjoyable to use, if a bit difficult to learn. Unfortunately, getting native compilation to work on Mac OS was making my install really brittle, but I might give it a second try after your comment.
Something about this guy rubs me the wrong way. Maybe it’s the sweeping statements about upscaling. The industry has been moving away from “native” pixel counts for a while now. The techniques available to you if you leverage a good scaler is too useful to ignore. Either way, I feel the Remnant devs deserve a little slack for being the first third party developer to bring a Nanite game to release. Really excited to see how much geometric detail can be pushed with it. Pixel-perfect LODs would of course be impacted by upscaling techniques. Wish this person would go into that more instead of spreading FUD about upscaling.