It is - without the quiet zone, it makes detecting the locator pattern really difficult, especially in one’s looking for the 1:1:3:1:1 ratio.
It is - without the quiet zone, it makes detecting the locator pattern really difficult, especially in one’s looking for the 1:1:3:1:1 ratio.
In the Adam singularity, naturally!
Man, Chuck Schuldiner’s early work sounded a lot different from the later years! (/s)
Aye. Granted, I’m on Dynamis so my experience is going to be wildly different from, eg. Aether, but I’ve only had one occasion of long queues, and that was when Aether died. And even then, it was steady progress, unlike the Login Roulette of Endwalker.
You get a tactical nuke, you get one, you get one… tactical nukes for all!
video-sizes
I’m confused as to your meaning here. Current codecs are miles ahead of what we had in the past. Unless you mean typical resolution (eg. 4k, 8k, etc).
For the purposes of OPs problem (P v NP), it considers not particular solutions, but general algorithmic approaches. Thus, we consider things as either Hard (exponential time, by size of input), or Easy (only polynomial time, by size of input).
A number of important problems fall into this general class of Hard problems: Sudoku, Traveling Salesman, Bin Packing, etc. These all have initial setups where solving them takes exponential time.
On the other hand, as an example of an easy problem, consider sorting a list of numbers. It’s really easy to determine if a lost is sorted, and it’s always relatively fast/easy to sort the list, no matter what setup it had initially.
The Italian game just oozed style. Really fascinating imagery.
Time for a classic Onion article: https://www.theonion.com/humanity-still-producing-new-art-as-though-megadeth-s-1819578062
Also, I wore out the cassette of this album by repeatedly listening to Tornado of Souls over & over again as a child.
100%. Just looking at the thumbnail had me singing it in my head. That said, there’s still a lot of great songs in it; e.g. Alan Cummings nails the opener.
I’m on the last continent for Unicorn Overlord right now, and the gameplay is real fun to try and optimize. The story’s dirt simple, but I’m fine with the occasional simple narrative game. I should have probably chosen a more difficult setting though - normal’s not really presented a real challenge yet.
Also, watching Francis John play Subnautica blind made me do another playthrough of that game. Now I’ve got bases setup all over the place.
I absolutely love the writing that Frost puts out in the Cold Take series. They’re always filled with turns of phrases that make me think: “that’s actually a hell of an interesting way of thinking about that.”
This is all too complex for me.
I really wish Nightwish would let Floor use her growlier vocals. Sadly, it’s pretty much a one- man show.
Man, I played the bejeezus out of this game back in the day. I should probably set how Sins 2 is coming along.
An absolute classic that I watch every single time. Kamelåså!
I don’t have the source with me, but I recall a paper about listening to various languages under different signal/ noise thresholds. If I recall correctly, languages like German that have multiple declensions were about to better able to parse noisy samples because of the redundant information. Sorry for not having the source off hand though.
Can’t wait, only a few more days! Falconer hoooooo!
Holy moly, you weren’t kidding! It’s uncanny.
Exactly same. Gf & I got into it a few weeks ago and just caught up to current. We’re champing at the bit to see what happens next.
Jade #1!