There’s a web demo here: https://swordfish90.github.io/cheap-upscaling-triangulation/
Looks nice on games with simple graphics, but I’d still never use it on pixelated games.
Alternate account for @simple@lemmy.world
There’s a web demo here: https://swordfish90.github.io/cheap-upscaling-triangulation/
Looks nice on games with simple graphics, but I’d still never use it on pixelated games.
I haven’t played Overwatch for a while but for a time there was a notorious meta called GOATS (3 tanks, 3 supports). It was an insanely aggressive meta that focused on rushing straight into the enemy team, tanking them, and killing them before they can react. The only way you can counter it is by also running the same team comp and hoping to kill them faster.
It ruined ranked games for a few months and the devs apparently had no idea how to fix it without nerfing tanks or supports hard - which would make playing them feel terrible. That’s why OW added a role queue and enforced 2 damage, 2 tank, 2 support teams.
That said, I think aggressive metas are way better than turtling ones. Nobody wants to idle around and take pot shots until someone gets bored.
Niantic will just keep falling upwards forever, huh?
Their reviews are usually not that critical. That said, I don’t think they’re really a great source for gaming journalism anyways.
If you want to see a very critical review of the game, check out Skill Up’s review: https://www.youtube.com/watch?v=QF-Kd2BBpx8
Review thread here: https://lemm.ee/post/45992027
General consensus seems positive. I’m excited to pick it up on release, it’s been ages since Bioware did something good.
Cyberpunk is a good example of gorgeous raytracing: https://www.youtube.com/watch?v=3pkuU0cGQu8
The problem is that proper raytracing is way too heavy for most machines, so game devs don’t bother. The Cyberpunk example on max graphics would need an RTX 4090 just to run it over 60fps. No point in pushing tech that nobody can run yet.
Raytracing on older games looks great because they already weren’t intensive to run, so developers can get away with maximizing raytracing while still running fine.
The post is from 2 years ago but it does pose an important question which few people really talk about. The Fediverse isn’t scaling.
Any distributed system is inefficient, for one, because it lacks the economy of scale.
Sure, it’s probably worth the tradeoff, but what happens when we actually get so many people that servers start to collapse? Lemmy has ~45k active users, but let’s say we jump to 1 million active users. Small servers will stop working due to too much traffic, medium servers will need way more money to process the thousands of images per day, large servers will become too centralized. We’re already slowly going that way with the instance count steadily going down and users/instance going up.
None of this matters now but within the next 5, 10 years I think we really need a game plan in order for these platforms to succeed. You can’t just increase the servers to spread the load, the load on all instances is steadily going up.
That’s hilarious. Even when Kick isn’t the one doing anything, there always seems to be drama surrounding it.
FYI the title is misleading, it was apparently scripted and it doesn’t seem like Kick will be paying her $50k.
Why would a game connect to the fediverse…?
Not a lawyer so I can’t give you a straight answer, but I’m pretty sure it’s not. So many AAA games just copy-paste UI layouts, just look at how many of them have the Destiny-style inventory menu and generic RPG skill tree. As long as it’s not too blatant or uses their original assets, you can get away with copying anything.
I hope they make a summary of season 1, because I forgot everything that happened since it’s been so long.
I’m mixed on it. They just cancelled their multiplayer game because it wasn’t their ballpark, now they want a studio known for linear story-driven experiences to make an open world game (I assume). Could go either way.
We did, it’s old news. This happened 2 weeks ago.
I just tried and got it. Might be worth shooting them an email.
It’s big. According to Wikipedia they gained 30.5 million dollars in 2022 and have almost 170 employees - not mentioning probably hundreds of other volunteers. It sounds simple in concept but storing petabytes of data safely and maintaining complex software and hardware for it is impressive. That’s why there aren’t really any alternatives to it.
They’re also much bigger than just the wayback machine, they have multiple projects like OpenLibrary which is a goodreads alternative and scans books to read online. The IA is also under constant legal fire for archiving copyrighted materials so I bet they spent millions of dollars on that alone.
I gave thumb key an honest shot for a few days but I found it cumbersome. Swiping takes too much time and effort compared to tapping, and you’re better off just using a normal keyboard.
Yeah, it’s a weird blunder to not have rotated keys after being breached. I’m not familiar with how the org works but it sounds like they don’t have a dedicated security guy, which is weird for something of that size.
I’m really not a fan of this. Opencritic’s entire point is to filter out the garbage and be a great way to see a summary of reviews from professional critics. One look at Metacritic’s user reviews and you know it’s just going to be flame wars of fanboys and haters.
Seriously. I don’t doubt a lot of effort is going into it but I’ve been hearing “gimp 3 soon” for like 3 years now