

Wait, so saving a ton of money by using a language that reduces production bugs is now a bad thing?
I’m a senior sw engineer, and I don’t get paid because I know the vagueries of whatever language we’re using, I get paid because I can lead a team that solves problems. I don’t really care what the language is, but I do care that it’s relatively easy to on-board someone in case we have turnover or something.
I don’t know about you, but I’d rather be highly paid because I’m able to be really productive instead of highly paid because I’m literally the only shot the company has of fixing the bug.
I get the sentiment, but I think Rust does a pretty decent job even in the prototyping phase. I’ll run snippets in Python or Lua, but that’s mostly for data mangling, like generating code from a data format or preparing test data.
So far it works pretty well.