Fans have taken to the likes of X (formerly Twitter) and TikTok to question NetherRealm’s decision to market Mortal Kombat 1 as a $70 Switch release. It has been called “robbery” and “disrespectful” to users.

    • conciselyverbose
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      310 months ago

      What’s your point? It’s absolutely possible to make fun games that are simple and not demanding.

      It’s also extremely limiting. The vast majority of recent games can’t possibly be made to run on anything anywhere close to as underpowered as the Switch.

      • @SnowdenHeroOfOurTime@unilem.org
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        10 months ago

        I am just annoyed when people say the switch hardware is shit. It’s not shit, it’s just a completely different approach, that’s all. Also it’s annoying you’re using one of the shittiest ports ever to push this idea. They could have built this game from the ground up for switch and had something that looked and ran good. But that wasn’t their plan. The plan was a half assed port.

        • conciselyverbose
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          10 months ago

          But it actually is obscenely underpowered, even for mobile, and the CPU is a massive limitation that keeps the vast majority of last gen games from being possible.

          It changed the space by showing low end open world games on handheld were possible, but it hit its ceiling extremely quickly. There’s a reason most AAA games didn’t support it, and it’s because it isn’t capable.

          • Who knew?
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            410 months ago

            Yeah I am a switch owner and also play on my Mac and on Windows with virtual machines, and the majority of switch ports are just garbage and should not have been released. I paid for the outer worlds on switch and it was awful, just a loading screen simulator.

          • @ZOSTED@sh.itjust.works
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            010 months ago

            I have a PC, PS5, and Switch, and never felt like the Switch was underpowered. Samewise, my phone doesn’t feel underpowered compared to my laptop, because I recognise they’re completely different devices.

            You don’t get a Switch to play the latest God of War, you get it to play Mario and Zelda games, and cute lo-fi indie games

          • @SnowdenHeroOfOurTime@unilem.org
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            10 months ago

            Yes in a world that expects hardware to always get better and software to always be written sloppily and/or assuming those constant improvements I guess it makes sense to be angry at one of the greatest game consoles ever created

            Remember when games used a few KB of memory and they did smart things to make that work? No you probably don’t because you’d be angered by that hardware’s existence

            • @clanginator@lemmy.world
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              10 months ago

              Right which is why first-party titles, which are built for the stupidly underpowered hardware found in a switch, run and look pretty damn good for the hardware inside. They are building the entire game around a singular shitty-ass chip. It can be optimized perfectly for just that.

              But a developer creating a game for PC, Xbox, Playstation, potentially other platforms, AND Switch isn’t going to change the design of the entire game to accommodate the Switch’s dinky-ass hardware.

              And yes old consoles and games used clever tricks to run well on slower hardware and it was amazing. But I guarantee that every single title you could think of as an example was either a first-party title, or in the case of something like Crash Bandicoot, was exclusive to that console.

              You’re delusional if you think that third-party devs should be able to meet Nintendo’s level of polish on their console while creating graphically demanding games for current gen.

              And yes it makes sense to be angry at “one of the greatest game consoles ever made” (okay fanboy) when that console was underpowered when it launched 6 years ago, has TERRIBLE controllers (joy cons are literally the least enjoyable controllers I’ve used, ever, and have serious drift issues), and has held back game development and caused headaches like the situation at hand for devs - they’re essentially in a no-win situation here.

            • conciselyverbose
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              010 months ago

              Who’s angry? It’s not game developer’s fault that it has 10% of the power needed to run a modern game.

              There is no amount of optimization that could make most modern games run on the switch. It has nothing to do with laziness. If you were a first party making games built from the ground up to be comparable to other modern games, it could not be done.

              There’s a reason Nintendo leans hard into simple physics and extremely arcade style sports games, and it’s not just to be more accessible to casual fans. It’s because it’s literally all the hardware can do.

                • conciselyverbose
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                  10 months ago

                  They chose that hardware because Nvidia was offloading it dirt cheap, so they could make big margins on it.

                  That’s the entire reason. There is no other. It’s certainly not that it’s capable of modern gaming, because it isn’t.

                  • @SnowdenHeroOfOurTime@unilem.org
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                    110 months ago

                    Who’s angry?

                    Your moronic ass obviously is

                    There’s a reason Nintendo leans hard into simple physics and extremely arcade style sports games, and it’s not just to be more accessible to casual fans. It’s because it’s literally all the hardware can do.

                    Yeah when they chose the type of games they’d be known for in the 80’s, it sure was specifically because their crystal ball told them:

                    They chose that hardware because Nvidia was offloading it dirt cheap, so they could make big margins on it.

                    You’re too stupid to spend another moment on