Similarly, picking a difficulty option in Doom

    • verycoolusername@lemm.ee
      link
      fedilink
      English
      arrow-up
      23
      arrow-down
      1
      ·
      9 months ago

      Yeah I love the fact that in this game, the message was just for the sake of it, while nowadays it would be in order to keep the person playing it addicted to whatever skinner box is integrated into the gameplay loop.

    • hansl@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      9 months ago

      Now if you die like three times they ask you to enable “easy mode”…

  • tonarinokanasan@lemmy.sdf.org
    link
    fedilink
    English
    arrow-up
    43
    ·
    9 months ago

    Both of the examples you give are Id - and to be honest, I feel like this was always more of an Id thing than it was an overall trend

    • LucasWaffyWaf@lemmy.world
      link
      fedilink
      English
      arrow-up
      22
      ·
      9 months ago

      Yeah that’s very much id’s old 90’s machismo. This is the company that invented the word “gibbitude” in Ultimate Doom’s flavor text xD

    • gerbler@lemmy.world
      link
      fedilink
      English
      arrow-up
      16
      ·
      9 months ago

      Sid Meier’s Alpha Centauri would vocalise “Please don’t go. The drones will miss you. They look up to you” when you go to quit.

  • Matriks404@lemmy.world
    link
    fedilink
    English
    arrow-up
    16
    arrow-down
    1
    ·
    edit-2
    9 months ago

    Old games had a soul. Modern games have microtransactions.

    Only Indie games nowadays give me a feeling of getting into something that is made out of love, and not solely for money.

  • neidu2@feddit.nl
    link
    fedilink
    English
    arrow-up
    11
    ·
    edit-2
    9 months ago

    I remember using Fasttracker2 in the 90’s, and when hitting the exit button it showed a yes/no dialog box: “Was Rome really built in a day?”

    And Carmageddon asked something along the lines of “Really go back to screaming kids and pets that need toilet training?”

    • Aatube@kbin.social
      link
      fedilink
      arrow-up
      6
      ·
      9 months ago

      For FastTracker 2, which one’s quit and which one’s stay? BC it feels like if you think Rome wasn’t built in a day you take a break from sequencing to take a rest

  • Vordimous@lemmy.ml
    link
    fedilink
    English
    arrow-up
    11
    ·
    9 months ago

    There is an indy game called Barony that does this. I got this message when closing the game after getting smooshed by a boulder.

  • FlashMobOfOne@lemmy.world
    link
    fedilink
    English
    arrow-up
    10
    ·
    9 months ago

    In Solasta: Crown of the Magister, if you miss your spell or your shot your party members will talk shit. It’s funny.

  • bleistift2@feddit.de
    link
    fedilink
    English
    arrow-up
    11
    arrow-down
    1
    ·
    9 months ago

    I hate Ubisoft, but I love that Anno keeps reminding you to stop playing.

  • Lath@kbin.social
    link
    fedilink
    arrow-up
    8
    ·
    9 months ago

    I remember some parents once sued a gaming company for making such messages with the claim that it was encouraging addiction. Or not as it the article making that claim?

  • WaybackGuy@lemmy.world
    link
    fedilink
    English
    arrow-up
    7
    ·
    9 months ago

    Max Payne “I was too tired to go on.” or “I was afraid to go on.”

    Game over screens too like Arkham City with the villain mocking Batman. System Shock with the hopeless death animation. Sometimes the deaths can get elaborate and repetitive though like some horror games.