• fleabomber@lemm.ee
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    1 year ago

    Hey guys, thanks for paying to beta test this all these years. I can’t wait to try this release version. Jk I bought it too.

    • explodicle@local106.com
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      1 year ago

      This is why I just never buy games on release day anymore. I used to get so excited for them.

    • Omega@lemmy.world
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      1 year ago

      I bought it when Best Buy was clearing out their inventory. I think it was like $5. I’m finally ready to give it a try.

  • Zeusbottom@sh.itjust.works
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    1 year ago

    Goddamn, gamers can hold a grudge like no other asshole out there. The game has been working fine for years now. It’s time to move on.

      • aSingularFemboyHooter@sh.itjust.works
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        1 year ago

        What was promised where? Because yeah, get capable technical team together who are excited to share a project they’re working on, and they are bound to be optimistic about what could be realistically implemented over a long timeframe. Nothing but the official release product information should be considered a promise, and nothing but unsponsored, unaffiliated reviews should be taken as proof.

        I highly doubt that any pre-launch ‘promises’ were made with an intention to decieve.

          • aSingularFemboyHooter@sh.itjust.works
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            1 year ago

            But it’s pretty realistic and happens all the time. I don’t see what’s ‘bootlicky’ about not trusting ‘promises’ by corporations years before release that are not protected under laws like the Trades Description Act.

            I don’t know what was supposedly promised, because I didn’t follow interviews and stuff leading up to it, I just bought the game based on what was actually delivered in the end, which is how all purchases should really be made.

            Stuff mentioned during development should never be taken as a promise, no matter how trustworthy or honest the developer is. This is just the simple reality of long projects.

            It’s also why we don’t hear from devs as much these days, instead it’s mostly PR people, as too much weight is put on off-hand quotes.

            Studios like CDPR have nothing to gain, and lots to lose, by deliberately over-promising.

    • Tencha@kbin.social
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      1 year ago

      I would guess of us already moved on. We bought the game on launch, got a shitty, barely working experience. Then after finishing it or not, we moved on. Now, every few months there’s always some posts about about the game finally being good, even years after its release. But I only remember my shitty experience because I moved on. I couldn’t care less about the game at this point.

      • picnic@kbin.social
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        1 year ago

        Oh well patientgamers always win.

        While I loved the cyberpunk’s premise, idea and atmosphere since the game’s announcement, I sticked to the “no preorders ever” rule and because of reviews decided to just wait them to patch it.

        Still haven’t played it, but likely now I can add it to my wishlist and when the time’s right, I’ll try it out.

        • sciawp@lemm.ee
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          1 year ago

          This is the way. Just picked it up on steam summer sale since I hear the new dlc is coming soon with a lot of changes to the base game.

          I have critiques but overall it’s a really beautiful game with good characters and story. The gameplay is interesting and varied enough, too. I’ve still encountered a quite a few crazy bugs but nothing too frustrating.

          I hope they do more with this franchise because I really like what they have set out to make and I’d love to see it even more fleshed out in the future

    • platysalty@kbin.social
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      1 year ago

      I’ve been playing, uh, GOG editions ever since it came out, and it’s gotten to the point where I feel like I should give them my money.

      They seriously turned the train wreck around. It’s still not as mindblowing as they promised, but to call it a bad game would be disingenuous.

    • NightOwl@lemmy.one
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      1 year ago

      I haven’t had a chance to buy and play it yet, so people coming in later is also what leads to change in scores. I’m holding off until the DLC is out.

  • addie@feddit.uk
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    1 year ago

    Don’t know what it was like before, but bought it in the recent Steam sale and have been most impressed. Looks great, runs butter-smooth, not a hitch or a hiccup anywhere, and not one crash in thirty hours

    I do like the ‘Sleeping Dogs’ style of open world, with tagged up story missions and lots of interesting hand-crafted side missions, which you can role-play your way through - you can resolve missions by talking or sneaking or straight-up combat as desired. Exactly as expected from the studio that made the Witcher games. Much better than eg. a ‘Fallout 4’ style really-open but barely-interactive world, where every single quest might as well be ‘radiant’-ly generated; so many of them, but barely any difference between them.

    Never played it at launch, but the main complaints seem to have been buggyness (fixed), bad vehicle handling (seems fine to me) and ‘emptyness’. There seems plenty to do; I don’t want ten million pointless things in a game to pad it out, no ‘climbing a watchtower then jumping off into a bundle of hay in order to fill up the map with a thousand busywork icons’ for me.

    • FracturedEel@sh.itjust.works
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      1 year ago

      It was brutal at launch. I didn’t have a lot of bugs but I did have really bad performance and a he’ll of a lot of crashes. I fell in love with the game itself though its one of my favourite rpgs now. Picked it back up after I upgraded my graphics card and had way better performance and a lot of updates had come out by that time. Stoked for the dlc

    • mdmachine@sh.itjust.works
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      1 year ago

      Same boat as you, only recently picked it up (learned from the no man’s sky fiasco). Running well enough.

  • GasMaskedLunatic@lemmy.fmhy.ml
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    1 year ago

    I played it after Edgerunners came out and I STILL couldn’t get past the first mission without crashing twice. Gave up after the third. There is no excuse.

  • Faust223@lemmy.world
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    1 year ago

    It was amazing on day 1. It wasn’t perfect, but a diamond in the rough just like every single CDPR game that came before. Put in hundreds of hours and encountered a few visual bugs, a single bug that caused me to load a save from a couple of minutes ago and some peculiar design decisions. Despite that the game was largely a masterpiece.

    I understand some console players got completely shafted, though so I get why there was a backlash.

    • Spaceinv8er@sh.itjust.works
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      1 year ago

      If you played on console you would totally understand the backlash.

      I played and beat it on Xbox One. There was so many bugs it was astounding it was released in that form.

      Cars falling from the sky, people floating around in T poses, characters faces just not loading in, missions not updating so you can’t complete it. It would crash at least twice every time I played it.

      I still enjoyed the game, the bugs would range from funny to game breaking; however, it 100% deserved the backlash it got.

    • Zozano@aussie.zone
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      1 year ago

      I was playing from day 1 too. I only encountered 1 major bug, a body for an NCPC dispatch mission which couldn’t be looted. Didn’t break the game or anything.

      Apart from that it was just a few visual bugs and physics bugs which are always fun. It was slightly jarring to see Jackie still holding his gun while dying, and it clipping through his head, but I can get over it.

  • kn100@sh.itjust.works
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    1 year ago

    Honestly, well deserved. The game has gotten far better in the last little while than it was in the beginning and it wasn’t just bug fixes.

    • Razgriz@lemmy.world
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      1 year ago

      Did they deliver everything they promised but lied about?

      If not, then it doesn’t matter how good the game gets. We should appreciate their efforts and commend them for it somewhat, but not sing their praises beyond that until every single thing they promised is delivered and then some as it has been another development cycle since the game’s release.

      • Archmage Azor@lemmy.world
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        1 year ago

        They’re delivering a huge update together with the DLC. It’s free even if you don’t own the DLC, and it’s essentially Cyberpunk 2077 2.0 with changes like reworked cyberware systems, armor systems, and a new skill tree.

        • drekly@lemmy.world
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          1 year ago

          Are they going to finish the introduction of the game, or just skip past all that with a cutscene and give you jobs from characters you’ve never met

          • Archmage Azor@lemmy.world
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            1 year ago

            I don’t think that’s been mentioned, but even so that’s hardly a reason to hate the whole game/studio

            • drekly@lemmy.world
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              1 year ago

              There are many reasons not to like it, and that was the first one in the string of bad design choices that left a negative first impression.

      • Dadd Volante@sh.itjust.works
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        1 year ago

        You realize that many times while developing a game, a lot of things don’t make the final release due to God knows how many reasons.

        This isn’t a girlfriend that cheated on you. It’s a game studio.

  • vulgarcynic@sh.itjust.works
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    1 year ago

    Bought it on launch on Stadia (RIP) had 0 performance issues and loved every one of the 200+ hours I put in to it. I know that was a pretty unique experience compared to other folks issues at the time performance wise (0 crashes only some hilarious physics moments). But, it felt like the future streaming this beautiful, well crafted world on to my tv, laptop, phone or tablet. With Stadia shutting down it really was a moment of gaming that I’ll never get back. Honestly thought we were there for a minute.

    Anyways, this was my pandemic game. Exploring Night City, there was some amazing views and I accumulated a few hundred screenshots. It was almost like digital tourism for me at a time when there was no travel happening anywhere. My only complaint after a few different playthroughs is, we deserved more Jackie dammit. That big bastard got the short end of the story stick.

  • ValiantHobo@discuss.tchncs.de
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    1 year ago

    Runs like ass on my minimum spec computer, but I guess that’s because the tutorial runs fine but then when they abandon all efficient optimization and culling I have to set it to Low.

    • Thalfon@sh.itjust.works
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      1 year ago

      With the DLC arriving in late September, I figured that’d be the best time. Probably will be on some kinda promotion again for that (and if not one won’t be far off) and then get the fixed game, with the improvements that’ll release alongside the DLC, plus the DLC itself all in one go.

  • hudderst@lemm.ee
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    1 year ago

    Interestingly I had absolutely no problems playing this game at launch.

    I actually really really enjoyed it, especially the side content that would explore different sci-fi tropes.

    Had a few friends who didn’t play it and still haven’t because of the negative reviews at launch.

    • Blamemeta@lemmy.world
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      1 year ago

      It really depended on your setup and what platform you were on. You really just needed an SSD to play properly and turns out old gen didn’t have it.

  • LouLimes@lemmy.world
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    1 year ago

    It’s honestly a great game with amazing characters and a story that his you in the feels

  • Rynelan@feddit.nl
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    1 year ago

    This game is what got me on Stadia. Ironically Stadia was the best version of the game when it launched. It was a buggy/glitching mess on every platform except on Stadia.

    I highly enjoyed the game. But since I’m someone who can really enjoy a game only once I will not rebuy the game on another platform. Good to see the game is still getting pushed to be better.

    • NuPNuA@lemm.ee
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      1 year ago

      I put 50 hours in on Series X at launch, it wasn’t perfect but it was completely playable.