• macros@feddit.org
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        4 months ago

        To explain this to the uninitiated: (First follow another explanation of the original combo)

        In Magic spells are not in effect immediately, instead they go on the stack, before they are resolved. Spells from a stack are resolved in LiFo order, so last in, first out. Instants, like Gut Shot, can be put on the stack at any time by any player (simplified).

        So Enemy gets his 21 mana with channel, you let that resolve, he has 1 life. He pumps it all into the fireball, now you act. While fireball is on the stack you cast Gut Shot, paying with 2 life of your 20. It goes on the stack. Your enemy hopefully has no response, without any mana left in his pool, and he looses his last life and the game.

        When a player looses the game all his spells are removed from the stack, so you really win and there is no draw.

        You stopped his combo with 4 cards worth unreal amounts of money with a single card worth about 50ct.

        • PunnyName@lemmy.world
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          4 months ago

          You start with 20 life.

          Each of these spells must be played on your turn.

          Mox Ruby is free to play with a 0 casting cost. Tap that (turn it sideways) to add 1 mountain (red mana: 🌄) to your mana pool. You don’t remove it from the board.

          You have 1 mana in your mana pool: 🌄

          Black Lotus is free to play with a 0 casting cost. You can turn it sideways, remove it from the board into your graveyard pile, and add 3 of any color to your mana pool. Choose green for forests: 🌲🌲🌲

          You now have 4 total mana: 🌄 🌲 🌲 🌲

          Channel costs 🌲🌲. Cast that, remove 🌲 🌲 from the mana pool, and pay 19 of your 20 starting life, so that you gain 19 colorless mana (can be used for most spells). Place Channel into the graveyard pile.

          Your mana pool will now have a total of 21 mana: 🌄 🌲 + 19 colorless

          Fireball costs 🌄 + any amount of mana you decide, up to how much you have available. So you then use your remaining 🌲+ 19 to do 20 damage to your opponent.

          You win with 1 life remaining.

        • toomanypancakes@lemmy.world
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          4 months ago

          With those four cards you can turn 1 kill. Magic typically starts with each player at 20 life. Black lotus adds three green mana. Channel costs two, but lets you pay one life to add one generic mana as many times as you want. Mox ruby pays for the red in fireball. Pay 19 life for 19 mana, with the last green you have 20 extra mana to invest into fireball, dealing 20 damage to your opponent and ending the game.

  • davidgro@lemmy.world
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    4 months ago

    There are of course also Magic: The Gathering decks that can do that on a lucky first hand.

    My favorite is this one, which in the abstract can do literally anything a computer can do. Yes, You can in theory run Crysis on a Magic deck. During your opponent’s turn.

    • Klear@lemmy.world
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      4 months ago

      I never really played MtG, but I love reading about degenerate combos. My favourite uses an unglued (or un- something) card that can remove any card with a silver border you can see from your seat from play. Doesn’t have to be a card in the game you’re playing, other people nearby as valid targets.

      The silver border part makes sure it can only be played on other silly un- cards, but there’s a combo with a card allowing to change a colour in an effect to something else, meaning with a bit of support from a few other cards you could technically use this to nuke all cards in all unrelated games around you.