• @romaselli@lemmygrad.ml
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    11010 months ago

    This is a great opportunity to tell people about Godot, a free open source engine that has been killing it lately.

      • BolexForSoup
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        1710 months ago

        I’m a dad with a full time job and 2 toddlers. If I wanted to dip my toes into game development for the first time and I wanted to use Godot, what kind of project should I do first? Something that’s great for starting out and learning the absolute basics.

        • @Jaarsh119@lemmy.world
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          1110 months ago

          As typical as it is for the current indie game dev climate, making a ‘Vampire Survivors’ type game is probably a really good starting point for game development. 2D games are somewhat easier to make than 3D ones, so a 2D roguelike could be fun (but get’s very complex very quickly) or a old-school Zelda styled game would also be pretty cool in my opinion while remaining fairly simple.

          Here’s are a couple other avenues to learn off the top of my head:

          • Follow along with one or two of the large amount of tutorials they have for the engine and adding new features and gameplay mechanics to them when you feel like it.

          • Think of a cool but simple idea and try to execute it yourself through trial and error, referencing the online docs and asking questions to the Godot game dev community.

          It can be super daunting as there is a lot to learn. Try to learn by working on something that you yourself think is fun and that’ll keep you more motivated :)

        • Rentlar
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          210 months ago

          What @dack said for your first game that is a great resource. If you wanted an overview of how the godot engine works later you can start from the Intro

    • @orclev@lemmy.world
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      710 months ago

      Shoutout to Bevy as well. It’s not as user friendly or polished as Godot but it’s a lot more powerful. If you’re a talented game dev I’m sure you could do some amazing things with Bevy.

    • @Z4rK@lemmy.world
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      310 months ago

      I would have used it if they didn’t focus so much on their own GDScript instead of keeping C# support.

      • Domi
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        410 months ago

        But Godot 4 has excellent C# support?

        • @Z4rK@lemmy.world
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          10 months ago

          Only for Godot 3, not 4?

          Edit: Godot 4 supports C#, but only for desktop games, not web, android and iOS.

    • AssA
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      210 months ago

      how are the AR applications for Godot?

  • TimeSquirrel
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    10 months ago

    The enshittification of the tech industry continues…who’s next? Place your bets.

    • Granixo
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      10 months ago

      As soon as H.266 becomes standard, i’d say Youtube would be at risk.

        • Granixo
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          610 months ago

          I’m not saying that H.266 would make Youtube worse.

          I’m implying H.266 would allow us to migrate to a platform other than Youtube.

          • @Rinox@feddit.it
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            710 months ago

            Why would that be? If h265 is anything to go by, MPEG will probably charge an arm and a leg for h266, and the entire industry will pivot away from MPEG and move to AV2. I’m not even sure YouTube will ever implement h266

    • @Hamartiogonic@sopuli.xyz
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      10 months ago

      Wikipedia incorporates pay-to-win mechanics, lootboxes, microtransactions and cosmetics. There will also be a convoluted crafting system with decaying materials and several incompatible currencies for every purpose imaginable.

  • DarkGamer
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    10 months ago

    What a gift for epic games. Glad I never wasted my time learning Unity.

    • @MrMcGasion@lemmy.world
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      3910 months ago

      Yep, hopefully Godot ends up being the real winner, because with as many AAA studios that have started to abandon their own in-house engines in favor of Unreal, it’s starting to feel a bit like Epic is going to end up with more than a healthy share of the market.

  • @lechatron@lemmy.today
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    4010 months ago

    Do you know how many times I install and uninstall a game before I even play it? I could probably destroy a small game company on my own with this fee structure, and I’m sure I’m not alone with the constant installing and uninstalling.

  • @spez_@lemmy.world
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    3710 months ago

    I’m going to install games heaps of times so I can bankrupt any small game companies

    • @postmateDumbass@lemmy.world
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      210 months ago

      The in game ads already do that these days.

      Just try to hit that X, haha, tricked you! Installing.

      Any touch of the phone for 30 seconds auto installs…

    • @PlexSheep@feddit.de
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      110 months ago

      From a Cybersecurity point of view, I think this is a legit attack. Imagine a server that has many virtual machines, all of which automatically trigger the reinstall mechanism as fast as possible.

      If there is not some kind of limitation on that rule, depending on how their mechanism works, you could cost the game creater a lot of money.

  • CALIGVLA
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    3510 months ago

    As if Epic needed any more help completely obliterating Unity in every conceivable way.

  • @Surreal@programming.dev
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    2210 months ago

    Finally, the company announced that it’s discontinuing Unity Plus subscriptions starting today to “simplify the number of plans we offer.” It says existing members on that tier will receive “an offer to upgrade to Unity Pro, for one year, at the current Unity Plus price” via email in mid-October.

    Well sssshhhiitt