Fans have taken to the likes of X (formerly Twitter) and TikTok to question NetherRealm’s decision to market Mortal Kombat 1 as a $70 Switch release. It has been called “robbery” and “disrespectful” to users.

  • conciselyverbose@kbin.social
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    1 year ago

    It’s not wild speculation. The CPU is 20 tiers worse than dogshit and getting anything that’s even a hint of demanding to even function at all on it is a lot of work.

      • conciselyverbose@kbin.social
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        1 year ago

        The game doesn’t cost them less and probably costs them more. Discounting it because the hardware is bad is not fair, rational, or reasonable.

        • thedirtyknapkin@lemmy.world
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          1 year ago

          the point isn’t that it should cost less, it’s that it shouldn’t have been released to begin with AND it costs more than most games. the price isn’t really the problem, it just compounds on it to make it all seem worse.

      • conciselyverbose@kbin.social
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        1 year ago

        What’s your point? It’s absolutely possible to make fun games that are simple and not demanding.

        It’s also extremely limiting. The vast majority of recent games can’t possibly be made to run on anything anywhere close to as underpowered as the Switch.

        • SnowdenHeroOfOurTime@unilem.org
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          1 year ago

          I am just annoyed when people say the switch hardware is shit. It’s not shit, it’s just a completely different approach, that’s all. Also it’s annoying you’re using one of the shittiest ports ever to push this idea. They could have built this game from the ground up for switch and had something that looked and ran good. But that wasn’t their plan. The plan was a half assed port.

          • conciselyverbose@kbin.social
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            1 year ago

            But it actually is obscenely underpowered, even for mobile, and the CPU is a massive limitation that keeps the vast majority of last gen games from being possible.

            It changed the space by showing low end open world games on handheld were possible, but it hit its ceiling extremely quickly. There’s a reason most AAA games didn’t support it, and it’s because it isn’t capable.

            • Who knew?@sh.itjust.works
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              1 year ago

              Yeah I am a switch owner and also play on my Mac and on Windows with virtual machines, and the majority of switch ports are just garbage and should not have been released. I paid for the outer worlds on switch and it was awful, just a loading screen simulator.

            • ZOSTED@sh.itjust.works
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              1 year ago

              I have a PC, PS5, and Switch, and never felt like the Switch was underpowered. Samewise, my phone doesn’t feel underpowered compared to my laptop, because I recognise they’re completely different devices.

              You don’t get a Switch to play the latest God of War, you get it to play Mario and Zelda games, and cute lo-fi indie games

            • SnowdenHeroOfOurTime@unilem.org
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              1 year ago

              Yes in a world that expects hardware to always get better and software to always be written sloppily and/or assuming those constant improvements I guess it makes sense to be angry at one of the greatest game consoles ever created

              Remember when games used a few KB of memory and they did smart things to make that work? No you probably don’t because you’d be angered by that hardware’s existence

              • clanginator@lemmy.world
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                1 year ago

                Right which is why first-party titles, which are built for the stupidly underpowered hardware found in a switch, run and look pretty damn good for the hardware inside. They are building the entire game around a singular shitty-ass chip. It can be optimized perfectly for just that.

                But a developer creating a game for PC, Xbox, Playstation, potentially other platforms, AND Switch isn’t going to change the design of the entire game to accommodate the Switch’s dinky-ass hardware.

                And yes old consoles and games used clever tricks to run well on slower hardware and it was amazing. But I guarantee that every single title you could think of as an example was either a first-party title, or in the case of something like Crash Bandicoot, was exclusive to that console.

                You’re delusional if you think that third-party devs should be able to meet Nintendo’s level of polish on their console while creating graphically demanding games for current gen.

                And yes it makes sense to be angry at “one of the greatest game consoles ever made” (okay fanboy) when that console was underpowered when it launched 6 years ago, has TERRIBLE controllers (joy cons are literally the least enjoyable controllers I’ve used, ever, and have serious drift issues), and has held back game development and caused headaches like the situation at hand for devs - they’re essentially in a no-win situation here.

              • conciselyverbose@kbin.social
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                1 year ago

                Who’s angry? It’s not game developer’s fault that it has 10% of the power needed to run a modern game.

                There is no amount of optimization that could make most modern games run on the switch. It has nothing to do with laziness. If you were a first party making games built from the ground up to be comparable to other modern games, it could not be done.

                There’s a reason Nintendo leans hard into simple physics and extremely arcade style sports games, and it’s not just to be more accessible to casual fans. It’s because it’s literally all the hardware can do.

                  • conciselyverbose@kbin.social
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                    1 year ago

                    They chose that hardware because Nvidia was offloading it dirt cheap, so they could make big margins on it.

                    That’s the entire reason. There is no other. It’s certainly not that it’s capable of modern gaming, because it isn’t.

    • FooBarrington@lemmy.world
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      1 year ago

      No, it is wild speculation. Turning off graphical effects etc. until you get acceptable frame rates isn’t hard and doesn’t take long, definitely not as long as implementing them for the other consoles.

      You don’t need to rebuild the game because the CPU is slower.

      • conciselyverbose@kbin.social
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        1 year ago

        Graphical effects have never been the problem. They’re completely irrelevant and not even sort of part of the discussion.

        CPU performance is exactly the entire problem, and yes, you absolutely do have to make fundamental changes to make it functional. The CPU is the reason the majority of last gen games are straight up impossible to port in any context, and current gen games are much worse.

        • FooBarrington@lemmy.world
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          1 year ago

          Graphical effects have never been the problem. They’re completely irrelevant and not even sort of part of the discussion.

          What? This whole topic is about the lower quality of MK1 on the switch. How is the CPU involved in the graphics of MK1? You’ll need to share a source that this is the problem.

          CPU performance is exactly the entire problem, and yes, you absolutely do have to make fundamental changes to make it functional. The CPU is the reason the majority of last gen games are straight up impossible to port in any context, and current gen games are much worse.

          Please share a source, or at least a detailed description of what exactly the CPU is too slow for to run MK1 with higher quality. It sure as hell isn’t involved in shader execution, which is where most of the graphical fidelity comes from (if you’re developing a game post 2000).

          • Diabolo96@lemmy.dbzer0.com
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            1 year ago

            Am not an expert but i think particles and physics are both calculated by the CPU. Both very intensive tasks. Graphic wise, from looking at the screenshot above, it seems they only lowered the quality of model and it looks awful because they went for realism. The not so easy fixable problem is the characters design, Switch games look cartoonish for a reason.

            • FooBarrington@lemmy.world
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              1 year ago

              Physics are calculated by the CPU, but a game like MK1 doesn’t have many physics to calculate - almost everything is pre-made animations. Particles are updated by the CPU, but rendered by the GPU.

              And yeah, that’s why my point was that it’s not the CPU that is limiting the graphics.

          • conciselyverbose@kbin.social
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            1 year ago

            The lower graphics quality is because the GPU can’t do math. There’s no way to mitigate that.

            It’s also absolutely none of the work involved in a port. The work on a port is entirely making the actual mechanics function on a CPU that was terrible for mobile years before the switch launched.

            • FooBarrington@lemmy.world
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              1 year ago

              The lower graphics quality is because the GPU can’t do math. There’s no way to mitigate that.

              Yes, which is why the CPU isn’t the problem. It’s the GPU.

              It’s also absolutely none of the work involved in a port. The work on a port is entirely making the actual mechanics function on a CPU that was terrible for mobile years before the switch launched.

              Please share a source for this. A game like MK1 doesn’t need a lot of CPU power, because there just isn’t anything complicated happening. It’s all GPU that’s missing.