As video games develop more and more over the years, companies have been making them more and more realistic-looking. I can guess this is related to expectations, but am I the only one who doesn’t care about graphics? We could be using the same processing power to store worlds that have as much exploration potential as the Earth itself if we weren’t afraid to save on processing power by going back to 8-bit.

  • Buglefingers@lemmy.world
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    5 months ago

    I want a Fun game. Art (graphics) can help and be supplementary towards making a game fun, but it is not the end all be all. Some fun games I’ve played use intentionally shitty graphics to add to it, other games are so unfun because all they do is try to wow you with the images.

    I’ve found lately the indie Dev sphere has been more focused on fun games and AAA studios have more focused on graphics alone. I think this mostly happened because early on when (video) games where becoming popularized hardware was increasing at such a rapid pace and graphics genuinely could be made better, not necessarily as just a stylistic choice. You could show off the new hardware capabilities with good story for more appeal. This also made them lazier over the years as those big hardware and software leap allowed them to focus on the consumer draw utilizing showcase imagry over story. As hardware advances slowed and graphic leaps became smaller the gains just aren’t there. And you’ve left many consumers with nostalgia over the fight for when graphic improvements meant something, in a time when good story/gameplay was also pretty necessary.

    • ElectricMachman@lemmy.sdf.org
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      5 months ago

      Some fun games I’ve played use intentionally shitty graphics to add to it

      If it adds to the experience, wouldn’t the graphics then be good?

      • Buglefingers@lemmy.world
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        4 months ago

        The graphics are good in the artistic sense, but not in terms of what’s considered conventionally good graphics. Zelda BotW would be conventionally good graphics, as that’s what would make most people think of it as visually appealing and therefore enjoyable. Undertale, a great example, does not.have conventionally good graphics but the total theme and portrayal makes the non-cenventional good.

        Most of what I was speaking to was the use of conventionally good graphics at the expense of story or enjoyment factor of the game/gameplay itself

      • RandomStickman@kbin.run
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        5 months ago

        I know it’s mostly in jest but I can’t help replying lol.

        I am a Euro Truck Simulator 2 enjoyer. Simulators are kind of another beast but I think “be as close to real life” can be a considered an artistic direction. It’s bad when a game isn’t being a simulation but pushing polygon count for its sake.

        We probably can consider simulators as edge cases I guess lol.

  • ElectricMachman@lemmy.sdf.org
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    5 months ago

    Graphics are important. Polygon count is not. There is no real value in being able to see each individual eyelash, but I also don’t think there’s much benefit to making every game look like the original Lode Runner.

    • Call me Lenny/Leni@lemm.eeOPM
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      5 months ago

      Wouldn’t it save data power? I would imagine that a game with the simpler visuals from the golden age of video games would cost a machine less bytes to perform.

      • ElectricMachman@lemmy.sdf.org
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        5 months ago

        It depends on a lot of factors. Minecraft, despite its signature simplistic artstyle, takes a surprising amount of CPU power to run - a lot more so if you run mods. Even a Minecraft server, which doesn’t render graphics at all, takes a beefy machine and a lot of RAM.

        It’s as much about graphical fidelity as it is quality of code, and unfortunately, there are a lot of game studios that don’t seem especially bothered about optimising their games. To the extent that you can fill, say, an Xbox’s hard drive with only two or three AAA games.

        All that said, you’re right in that simpler graphics in general mean less work for the graphics card to do. Just that it’s not the only factor.

  • SomeGuy69@lemmy.world
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    5 months ago

    A game can only give you so many hours before it becomes boring. Sandbox games aside, most are done after 100 to 200 hours. More content wouldn’t really revive them as you already know the gameplay loop.

    Graphics isn’t as important as art style, however I’d rather play a game with realistic graphics but lack of distinguishing art direction, than one with art direction but overall being too basic with their graphics. Graphics is a huge part of immersion to me.

    I play a lot of indie games with poor graphics. Best example Minecraft, but when I can install higher resolution textures, realistic lighting and animated foliage, it is eye candy. I can just stand there and look at the beautiful world and relax. I do need zero gameplay at this point and am still entertained.

    Gameplay is overrated, give me pretty graphics. Be it realistic or not.

    • bbb@sh.itjust.works
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      5 months ago

      Very interesting. Does story come into it at all for you? Audio?

      Sometimes it feels like video games are actually ten different mediums that we lump together for no real reason.

      • SomeGuy69@lemmy.world
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        5 months ago

        Yes, audio is important too. I’ve played games that had almost no graphics but nice music that pulled me in. I’m a bit strange on even overlooking flaws, as long as the music is fantastic.

        In my eyes games are the peak of art. They combine clever game design, mechanics, image, physics, story, music and sound and more.

        I enjoy good stories, I’m just rarely surprised by a twist or enjoy following long expositions. I prefer “show, don’t tell”. I prefer open world sandbox games. The more details, the more graphics, the better. I can create my own story if I want to.

  • Count Regal Inkwell@pawb.social
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    5 months ago

    I feel like people who talk about graphics fundamentally misunderstand what they themselves crave.

    People want things that are nice to look at. Some artstyles require more computation than others, but ultimately all of gaming is art, and all of art is a conjuring trick, much like Cinema, how something is accomplished or how “believable” it looks is secondary to how invested you are in what you are consuming, yanno?

    I do however have personal opinions, and my personal opinion is that gaming peaked during the PS2/GameCube/Xbox years. Hardware was just about good enough that pretty much anything developers wanted to make, they could achieve. Nothing looked like real life, sure, but it looked good enough. And the more detail you are throwing at the screen, the more expensive it is to make. So back then we had a lot of mid-budget games. That had resources not available to modern Indie studios to do ambitious things, but were also not these insane investments that had to please every executive under the sun and monetise everything in order to break even.

    The perfect balance between niceness and feasibility.

    • Call me Lenny/Leni@lemm.eeOPM
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      5 months ago

      You wouldn’t be wrong about games peaking in the PS2 years, in fact the PS3 specifically made itself backward compatible with the PS1 and not the PS2 because it would’ve given the PS2 an unwanted W in how utterly overshadowing it was.

      • Bartsbigbugbag@lemmy.ml
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        5 months ago

        PS3 had backwards compatibility with PS2 for the first couple of hardware revisions, it was removed later.

      • Count Regal Inkwell@pawb.social
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        5 months ago

        The move to “HD” when the PS3/360 were dominant was the death knell of hundreds of mid-sized studios, and gaming never really recovered from it.

  • neidu2@feddit.nlM
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    5 months ago

    “Function over form” is a mantra I live by. This is reflected in the software I use/make, as well as the games I play.

      • neidu2@feddit.nlM
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        5 months ago

        Nothing noteworthy. Mostly just utility stuff that I use myself, or work related stuff. A typical example is a self-test script that I wrote in perl because I’m lazy, and somehow it became a company standard and made it’s way into written procedures - It just checks various services and misc network stuff, and let’s you know if there’s something obviously wrong happening.

  • SomeAmateur@sh.itjust.works
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    5 months ago

    Ghost Recon, Ravenfield, Battlebit etc are shooters with simple graphics. Ghost Recon was from constraints of its time (2001 release) but Ravenfield and Battlebit could be way more photorealistic (like Squad) but chose not to. And I like that. In shooters you want good visuals if you can but having consistent performance is a bigger deal than some other games. I don’t care about frame rate stutters in a turn based game like X-Com for example.

    Speaking of turn based, one of the graphically simplest games I’ve playes recently is Armored Commander II. It is very very basic graphically (think dwarf fortress or intellivision) and I shit you not it is more immersive than it has any right to. The graphics and display info gives you juuuust enough info to set your imagination into overdrive to fill in the rest.

    When your Sherman is almost out of ammo, bogged down in a muddy field and taking fire from enemy tanks in a nearby farm the actual graphics don’t really matter so much

  • Varyk@sh.itjust.works
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    5 months ago

    It’s becoming ever more obvious as graphics improve that it doesn’t really matter what the game looks like as long as the game is fun.

    Companies better have a damn good reason to spend production resources on high end graphics given how little they matter compared with thematic harmony, creativity and originality.

    • Call me Lenny/Leni@lemm.eeOPM
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      5 months ago

      At this point probably to look like they can compete with other games, which might explain the fact nobody complains indie games seem primitive.

  • bionicjoey@lemmy.ca
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    5 months ago

    Personally, I’ve never been particularly wowed by good graphics. I’m perfectly happy to play a game with crunchy graphics from decades ago if the gameplay is fun, or a modern indie title with low poly or pixel art graphics. There are plenty of great games out there where the graphics are nothing special.

  • Cloudless ☼@lemmy.cafe
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    5 months ago

    I care about art direction. Graphical capability can give digital artists more freedom especially for photorealistic styles. But few games actually make good use of such artistic freedom.

    My favourite 3D game graphics is Super Mario Galaxy. Other than that I mostly prefer game graphics from 16-bit consoles.

  • Servais@dormi.zone
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    5 months ago

    I’m on the same boat. Photorealism only gets you so far, and pixel-art like graphics have their own charm. .

    • Call me Lenny/Leni@lemm.eeOPM
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      5 months ago

      That and it doesn’t effect gameplay quality. A fun enough game retains its addictiveness no matter how real the visuals look.

  • Num10ck@lemmy.world
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    5 months ago

    sounds like PC gamers should fire up an Amiga emulator and learn what gameplay could be.

    • Call me Lenny/Leni@lemm.eeOPM
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      5 months ago

      I do this sometimes. Emulators are the best. I wish game companies would use them as a cue to revive the concept of having events around games they consider far in the past.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    5 months ago

    I only care so far as if they can make it look good, I’d like it to.

    My favorite game of all time is Dwarf Fortress. But if someone made the exact same game but with modern 3D graphics, I’d be more likely to play the one that looks nice.

    Nobody is making games like that, though. Most modern games have less than half of the depth in mechanics of games I grew up with in the 90’s in favor of better graphics and larger worlds. Baldur’s Gate 3 is the kind of game I wanna see and it’s popularity and why it got so popular show that people want games of the mid to late 90’s more than they want modern games that only have great graphics going for them; BG3 takes the same design ideas from back then and just makes it prettier to look at.